package com.vanhal.progressiveautomation.gui.slots;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.InventoryCrafting;
import net.minecraft.inventory.SlotCrafting;
import net.minecraft.item.ItemStack;
/**
* Crafting result slot where the result cannot be removed.
*
* @author King Lemming
*
*/
public class SlotCraftingLocked extends SlotCrafting {
public SlotCraftingLocked(EntityPlayer player, IInventory craftMatrix, IInventory inventory, int index, int x, int y) {
super(player, (InventoryCrafting)craftMatrix, inventory, index, x, y);
}
@Override
public boolean isItemValid(ItemStack stack) {
return false;
}
@Override
public boolean canTakeStack(EntityPlayer player) {
return false;
}
}