package me.tyler15555.minibosses.item; import me.tyler15555.minibosses.common.MiniBosses; import me.tyler15555.minibosses.util.Resources; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLiving; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.EnumCreatureAttribute; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemArmor; import net.minecraft.item.ItemStack; import net.minecraft.potion.Potion; import net.minecraft.potion.PotionEffect; import net.minecraft.util.DamageSource; import net.minecraft.util.MathHelper; import net.minecraft.util.ResourceLocation; import net.minecraft.world.World; import net.minecraftforge.common.ISpecialArmor; public class ItemDarkIronArmor extends ItemArmor implements ISpecialArmor { public ItemDarkIronArmor(int p_i45325_3_) { super(Resources.dark_iron, MiniBosses.createDarkIronRenderPrefix(), p_i45325_3_); } @Override public ArmorProperties getProperties(EntityLivingBase player, ItemStack armor, DamageSource source, double damage, int slot) { if(source.getEntity() != null && source.getEntity() instanceof EntityLiving) { EntityLiving entity = (EntityLiving)source.getEntity(); if(entity.getCreatureAttribute() == EnumCreatureAttribute.UNDEAD) { return new ArmorProperties(1, Integer.MAX_VALUE, MathHelper.floor_double(damage / 2)); //No, having Integer.Max_VALUE does not mean this will absorb all the damage, its there to prevent an overflow in case you somehow take some ungodly amount of damage } } return new ArmorProperties(0, 0, 0); } @Override public int getArmorDisplay(EntityPlayer player, ItemStack armor, int slot) { return 4; } @Override public void damageArmor(EntityLivingBase entity, ItemStack stack,DamageSource source, int damage, int slot) { if(entity.worldObj.isDaytime()) { stack.damageItem(MathHelper.floor_double(damage * 1.5D), entity); } else { stack.damageItem(damage, entity); } } @Override public void onArmorTick(World world, EntityPlayer player, ItemStack armor) { if(!world.isDaytime()) { if(armor.getItem() == MBItems.darkIronHelm) { player.addPotionEffect(new PotionEffect(Potion.nightVision.id, 500)); } if(armor.getItem() == MBItems.darkIronChest) { player.addPotionEffect(new PotionEffect(Potion.regeneration.id, 500)); } if(armor.getItem() == MBItems.darkIronLegs) { player.addPotionEffect(new PotionEffect(Potion.moveSpeed.id, 500)); } if(armor.getItem() == MBItems.darkIronBoots) { player.addPotionEffect(new PotionEffect(Potion.jump.id, 500)); } } } @Override public String getArmorTexture(ItemStack stack, Entity entity, int slot, String type) { return !(stack.getItem() == MBItems.darkIronLegs) ? "minibosses:textures/armor/dark_iron_1.png" : "minibosses:textures/armor/dark_iron_2.png"; } @Override public CreativeTabs[] getCreativeTabs() { return new CreativeTabs[] {Resources.tabMB, CreativeTabs.tabCombat}; } }