package me.tyler15555.minibosses.client; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; public class ModelSprout extends ModelBase { ModelRenderer trunk; ModelRenderer arm1; ModelRenderer arm2; ModelRenderer steam; ModelRenderer leaf1; ModelRenderer leaf2; public ModelSprout() { textureWidth = 64; textureHeight = 32; trunk = new ModelRenderer(this, 0, 0); trunk.addBox(0F, 0F, 0F, 2, 13, 2); trunk.setRotationPoint(-1F, 10F, -1F); trunk.setTextureSize(64, 32); trunk.mirror = true; setRotation(trunk, 0F, 0F, 0F); arm1 = new ModelRenderer(this, 0, 0); arm1.addBox(0F, 0F, 0F, 2, 2, 4); arm1.setRotationPoint(1F, 14F, -4F); arm1.setTextureSize(64, 32); arm1.mirror = true; setRotation(arm1, 0F, 0F, 0F); arm2 = new ModelRenderer(this, 0, 0); arm2.addBox(0F, 0F, 0F, 2, 2, 4); arm2.setRotationPoint(-3F, 14F, -4F); arm2.setTextureSize(64, 32); arm2.mirror = true; setRotation(arm2, 0F, 0F, 0F); steam = new ModelRenderer(this, 0, 0); steam.addBox(0F, 0F, 0F, 1, 4, 1); steam.setRotationPoint(-0.5F, 6F, -0.5F); steam.setTextureSize(64, 32); steam.mirror = true; setRotation(steam, 0F, 0F, 0F); leaf1 = new ModelRenderer(this, 0, 0); leaf1.addBox(0F, 0F, 0F, 5, 0, 2); leaf1.setRotationPoint(-5.2F, 6F, -1F); leaf1.setTextureSize(64, 32); leaf1.mirror = true; setRotation(leaf1, 0F, 0F, 0F); leaf2 = new ModelRenderer(this, 0, 0); leaf2.addBox(0F, 0F, 0F, 5, 0, 2); leaf2.setRotationPoint(0F, 6F, -1F); leaf2.setTextureSize(64, 32); leaf2.mirror = true; setRotation(leaf2, 0F, 0F, 0F); } public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); trunk.render(f5); arm1.render(f5); arm2.render(f5); steam.render(f5); leaf1.render(f5); leaf2.render(f5); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) { super.setRotationAngles(f, f1, f2, f3, f4, f5, entity); } }