package me.tyler15555.minibosses.client; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; //Unused as of now in favor of a JSON model. May be used in the future public class ModelSummonPillar extends ModelBase { ModelRenderer pillarBase1; ModelRenderer pillarBase2; ModelRenderer pillarTower; ModelRenderer pillarHolder; public ModelSummonPillar() { textureWidth = 64; textureHeight = 32; pillarBase1 = new ModelRenderer(this, 0, 0); pillarBase1.addBox(0F, 0F, 0F, 16, 2, 16); pillarBase1.setRotationPoint(-8F, 22F, -8F); pillarBase1.setTextureSize(64, 32); pillarBase1.mirror = true; setRotation(pillarBase1, 0F, 0F, 0F); pillarBase2 = new ModelRenderer(this, 0, 0); pillarBase2.addBox(0F, 0F, 0F, 13, 2, 13); pillarBase2.setRotationPoint(-6F, 20F, -7F); pillarBase2.setTextureSize(64, 32); pillarBase2.mirror = true; setRotation(pillarBase2, 0F, 0F, 0F); pillarTower = new ModelRenderer(this, 0, 0); pillarTower.addBox(0F, 0F, 0F, 4, 20, 5); pillarTower.setRotationPoint(-2F, 0F, -3F); pillarTower.setTextureSize(64, 32); pillarTower.mirror = true; setRotation(pillarTower, 0F, 0F, 0F); pillarHolder = new ModelRenderer(this, 0, 0); pillarHolder.addBox(0F, 0F, 0F, 10, 11, 1); pillarHolder.setRotationPoint(-5F, -6F, 0F); pillarHolder.setTextureSize(64, 32); pillarHolder.mirror = true; setRotation(pillarHolder, -0.5948578F, 0F, 0F); } @Override public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); pillarBase1.render(f5); pillarBase2.render(f5); pillarTower.render(f5); pillarHolder.render(f5); } public void simpleRender() { pillarBase1.render(0.0625F); pillarBase2.render(0.0625F); pillarTower.render(0.0625F); pillarHolder.render(0.0625F); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } @Override public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) { super.setRotationAngles(f, f1, f2, f3, f4, f5, entity); } }