package me.tyler15555.minibosses.client;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
//Unused as of now in favor of a JSON model. May be used in the future
public class ModelSummonPillar extends ModelBase {
ModelRenderer pillarBase1;
ModelRenderer pillarBase2;
ModelRenderer pillarTower;
ModelRenderer pillarHolder;
public ModelSummonPillar() {
textureWidth = 64;
textureHeight = 32;
pillarBase1 = new ModelRenderer(this, 0, 0);
pillarBase1.addBox(0F, 0F, 0F, 16, 2, 16);
pillarBase1.setRotationPoint(-8F, 22F, -8F);
pillarBase1.setTextureSize(64, 32);
pillarBase1.mirror = true;
setRotation(pillarBase1, 0F, 0F, 0F);
pillarBase2 = new ModelRenderer(this, 0, 0);
pillarBase2.addBox(0F, 0F, 0F, 13, 2, 13);
pillarBase2.setRotationPoint(-6F, 20F, -7F);
pillarBase2.setTextureSize(64, 32);
pillarBase2.mirror = true;
setRotation(pillarBase2, 0F, 0F, 0F);
pillarTower = new ModelRenderer(this, 0, 0);
pillarTower.addBox(0F, 0F, 0F, 4, 20, 5);
pillarTower.setRotationPoint(-2F, 0F, -3F);
pillarTower.setTextureSize(64, 32);
pillarTower.mirror = true;
setRotation(pillarTower, 0F, 0F, 0F);
pillarHolder = new ModelRenderer(this, 0, 0);
pillarHolder.addBox(0F, 0F, 0F, 10, 11, 1);
pillarHolder.setRotationPoint(-5F, -6F, 0F);
pillarHolder.setTextureSize(64, 32);
pillarHolder.mirror = true;
setRotation(pillarHolder, -0.5948578F, 0F, 0F);
}
@Override
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) {
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
pillarBase1.render(f5);
pillarBase2.render(f5);
pillarTower.render(f5);
pillarHolder.render(f5);
}
public void simpleRender() {
pillarBase1.render(0.0625F);
pillarBase2.render(0.0625F);
pillarTower.render(0.0625F);
pillarHolder.render(0.0625F);
}
private void setRotation(ModelRenderer model, float x, float y, float z) {
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
@Override
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) {
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
}
}