package net.lomeli.ec.entity.explosion; import java.util.*; import net.minecraft.enchantment.EnchantmentProtection; import net.minecraft.entity.Entity; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.DamageSource; import net.minecraft.util.MathHelper; import net.minecraft.util.Vec3; import net.minecraft.world.World; public class ExplosionPsychic { /** * whether or not the explosion sets fire to blocks around it */ public boolean isFlaming; /** * whether or not this explosion spawns smoke particles */ public boolean isSmoking = true; public double explosionX; public double explosionY; public double explosionZ; public Entity exploder; public float explosionSize; public int explosionPower; /** * A list of ChunkPositions of blocks affected by this explosion */ @SuppressWarnings("rawtypes") public List affectedBlockPositions = new ArrayList(); private int field_77289_h = 16; private Random explosionRNG = new Random(); private World worldObj; @SuppressWarnings("rawtypes") private Map field_77288_k = new HashMap(); public ExplosionPsychic(World world, Entity entity, double xPos, double yPos, double zPos, float size, int power) { this.worldObj = world; this.exploder = entity; this.explosionSize = size; this.explosionX = xPos; this.explosionY = yPos; this.explosionZ = zPos; this.explosionPower = power; } @SuppressWarnings({"rawtypes", "unchecked"}) public void doExplosionA() { float f = this.explosionSize; int i; int j; int k; double d0; double d1; double d2; for (i = 0; i < this.field_77289_h; ++i) { for (j = 0; j < this.field_77289_h; ++j) { for (k = 0; k < this.field_77289_h; ++k) { if (i == 0 || i == this.field_77289_h - 1 || j == 0 || j == this.field_77289_h - 1 || k == 0 || k == this.field_77289_h - 1) { double d3 = i / (this.field_77289_h - 1.0F) * 2.0F - 1.0F; double d4 = j / (this.field_77289_h - 1.0F) * 2.0F - 1.0F; double d5 = k / (this.field_77289_h - 1.0F) * 2.0F - 1.0F; double d6 = Math.sqrt(d3 * d3 + d4 * d4 + d5 * d5); d3 /= d6; d4 /= d6; d5 /= d6; float f1 = this.explosionSize * (0.7F + this.worldObj.rand.nextFloat() * 0.6F); d0 = this.explosionX; d1 = this.explosionY; d2 = this.explosionZ; for (float f2 = 0.3F; f1 > 0.0F; f1 -= f2 * 0.75F) { d0 += d3 * f2; d1 += d4 * f2; d2 += d5 * f2; } } } } } this.explosionSize *= 2.0F; i = MathHelper.floor_double(this.explosionX - this.explosionSize - 1.0D); j = MathHelper.floor_double(this.explosionX + this.explosionSize + 1.0D); k = MathHelper.floor_double(this.explosionY - this.explosionSize - 1.0D); int l1 = MathHelper.floor_double(this.explosionY + this.explosionSize + 1.0D); int i2 = MathHelper.floor_double(this.explosionZ - this.explosionSize - 1.0D); int j2 = MathHelper.floor_double(this.explosionZ + this.explosionSize + 1.0D); List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this.exploder, AxisAlignedBB.fromBounds(i, k, i2, j, l1, j2)); Vec3 vec3 = new Vec3(this.explosionX, this.explosionY, this.explosionZ); for (int k2 = 0; k2 < list.size(); ++k2) { Entity entity = (Entity) list.get(k2); double d7 = entity.getDistance(this.explosionX, this.explosionY, this.explosionZ) / this.explosionSize; if (d7 <= 1.0D) { d0 = entity.posX - this.explosionX; d1 = entity.posY + entity.getEyeHeight() - this.explosionY; d2 = entity.posZ - this.explosionZ; double d8 = MathHelper.sqrt_double(d0 * d0 + d1 * d1 + d2 * d2); if (d8 != 0.0D) { d0 /= d8; d1 /= d8; d2 /= d8; double d9 = this.worldObj.getBlockDensity(vec3, entity.getEntityBoundingBox()); double d10 = (1.0D - d7) * d9; double d11 = EnchantmentProtection.func_92092_a(entity, d10); entity.attackEntityFrom(DamageSource.generic, 0.0001F); entity.motionX += (d0 * d11); entity.motionY += (d1 * d11) * explosionPower; entity.motionZ += (d2 * d11); if (entity instanceof EntityPlayer) this.field_77288_k.put(entity, new Vec3(d0 * d10, d1 * d10, d2 * d10)); } } } this.explosionSize = f; } }