package net.lomeli.ec.client.model;
import org.lwjgl.opengl.GL11;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.util.MathHelper;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class ModelFriendlyCreeper extends ModelBase {
public ModelRenderer head;
public ModelRenderer field_78133_b;
public ModelRenderer body;
public ModelRenderer leg1;
public ModelRenderer leg2;
public ModelRenderer leg3;
public ModelRenderer leg4;
protected float field_78145_g = 16.0F;
public ModelFriendlyCreeper() {
this(0.0F);
}
public ModelFriendlyCreeper(float par1) {
byte b0 = 4;
this.head = new ModelRenderer(this, 0, 0);
this.head.addBox(-4.0F, -8.0F, -4.0F, 8, 8, 8, par1);
this.head.setRotationPoint(0.0F, b0, 0.0F);
this.field_78133_b = new ModelRenderer(this, 32, 0);
this.field_78133_b.addBox(-4.0F, -8.0F, -4.0F, 8, 8, 8, par1 + 0.5F);
this.field_78133_b.setRotationPoint(0.0F, b0, 0.0F);
this.body = new ModelRenderer(this, 16, 16);
this.body.addBox(-4.0F, 0.0F, -2.0F, 8, 12, 4, par1);
this.body.setRotationPoint(0.0F, b0, 0.0F);
this.leg1 = new ModelRenderer(this, 0, 16);
this.leg1.addBox(-2.0F, 0.0F, -2.0F, 4, 6, 4, par1);
this.leg1.setRotationPoint(-2.0F, 12 + b0, 4.0F);
this.leg2 = new ModelRenderer(this, 0, 16);
this.leg2.addBox(-2.0F, 0.0F, -2.0F, 4, 6, 4, par1);
this.leg2.setRotationPoint(2.0F, 12 + b0, 4.0F);
this.leg3 = new ModelRenderer(this, 0, 16);
this.leg3.addBox(-2.0F, 0.0F, -2.0F, 4, 6, 4, par1);
this.leg3.setRotationPoint(-2.0F, 12 + b0, -4.0F);
this.leg4 = new ModelRenderer(this, 0, 16);
this.leg4.addBox(-2.0F, 0.0F, -2.0F, 4, 6, 4, par1);
this.leg4.setRotationPoint(2.0F, 12 + b0, -4.0F);
}
@Override
public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7) {
this.setRotationAngles(par2, par3, par4, par5, par6, par7, par1Entity);
if (this.isChild) {
float f6 = 2.0F;
GL11.glPushMatrix();
GL11.glScalef(0.7F, 0.7F, 0.7F);
GL11.glTranslatef(0.0F, this.field_78145_g * par7, 0.0F);
this.head.render(par7);
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glScalef(1.0F / f6, 1.0F / f6, 1.0F / f6);
GL11.glTranslatef(0.0F, 24.0F * par7, 0.0F);
this.body.render(par7);
this.leg1.render(par7);
this.leg2.render(par7);
this.leg3.render(par7);
this.leg4.render(par7);
GL11.glPopMatrix();
} else {
this.head.render(par7);
this.body.render(par7);
this.leg1.render(par7);
this.leg2.render(par7);
this.leg3.render(par7);
this.leg4.render(par7);
}
}
@Override
public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity) {
this.head.rotateAngleY = par4 / (180F / (float) Math.PI);
this.head.rotateAngleX = par5 / (180F / (float) Math.PI);
this.leg1.rotateAngleX = MathHelper.cos(par1 * 0.6662F) * 1.4F * par2;
this.leg2.rotateAngleX = MathHelper.cos(par1 * 0.6662F + (float) Math.PI) * 1.4F * par2;
this.leg3.rotateAngleX = MathHelper.cos(par1 * 0.6662F + (float) Math.PI) * 1.4F * par2;
this.leg4.rotateAngleX = MathHelper.cos(par1 * 0.6662F) * 1.4F * par2;
}
}