package net.lomeli.ec.client.model; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; import net.minecraft.util.MathHelper; /** * ModelCreeper - Lomeli12 * Created using Tabula 4.1.1 */ public class ModelSilverCreeper extends ModelBase { public ModelRenderer torso; public ModelRenderer backLeftFoot; public ModelRenderer frontLeftFoot; public ModelRenderer frontRightFoot; public ModelRenderer head; public ModelRenderer backRightFoot; public ModelRenderer fuzz; public ModelSilverCreeper() { this.textureWidth = 80; this.textureHeight = 48; this.head = new ModelRenderer(this, 0, 0); this.head.setRotationPoint(0.0F, 4.0F, 0.0F); this.head.addBox(-4.0F, -8.0F, -4.0F, 8, 8, 8, 0.5F); this.frontRightFoot = new ModelRenderer(this, 0, 16); this.frontRightFoot.setRotationPoint(-2.0F, 16.0F, -4.0F); this.frontRightFoot.addBox(-2.0F, 0.0F, -2.0F, 4, 6, 4, 0.0F); this.frontLeftFoot = new ModelRenderer(this, 0, 16); this.frontLeftFoot.setRotationPoint(2.0F, 16.0F, -4.0F); this.frontLeftFoot.addBox(-2.0F, 0.0F, -2.0F, 4, 6, 4, 0.0F); this.backLeftFoot = new ModelRenderer(this, 0, 16); this.backLeftFoot.setRotationPoint(2.0F, 16.0F, 4.0F); this.backLeftFoot.addBox(-2.0F, 0.0F, -2.0F, 4, 6, 4, 0.0F); this.backRightFoot = new ModelRenderer(this, 0, 16); this.backRightFoot.setRotationPoint(-2.0F, 16.0F, 4.0F); this.backRightFoot.addBox(-2.0F, 0.0F, -2.0F, 4, 6, 4, 0.0F); this.fuzz = new ModelRenderer(this, 40, 0); this.fuzz.setRotationPoint(-8.0F, -8.0F, 0.0F); this.fuzz.addBox(0.0F, 0.0F, 0.0F, 16, 27, 0, 0.0F); this.torso = new ModelRenderer(this, 16, 16); this.torso.setRotationPoint(0.0F, 4.0F, 0.0F); this.torso.addBox(-4.0F, 0.0F, -2.0F, 8, 12, 4, 0.0F); } @Override public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { this.head.render(f5); this.frontRightFoot.render(f5); this.frontLeftFoot.render(f5); this.backLeftFoot.render(f5); this.backRightFoot.render(f5); this.fuzz.render(f5); this.torso.render(f5); } public void render(float f) { this.render(null, 0f, 0f, 0f, 0f, 0f, f); } @Override public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity) { this.head.rotateAngleY = par4 / (180F / (float) Math.PI); this.head.rotateAngleX = par5 / (180F / (float) Math.PI); this.frontLeftFoot.rotateAngleX = MathHelper.cos(par1 * 0.6662F) * 1.4F * par2; this.frontRightFoot.rotateAngleX = MathHelper.cos(par1 * 0.6662F + (float) Math.PI) * 1.4F * par2; this.backLeftFoot.rotateAngleX = MathHelper.cos(par1 * 0.6662F + (float) Math.PI) * 1.4F * par2; this.backRightFoot.rotateAngleX = MathHelper.cos(par1 * 0.6662F) * 1.4F * par2; } }