package net.lomeli.ec.entity.explosion;
import com.google.common.collect.Sets;
import java.util.*;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.enchantment.EnchantmentProtection;
import net.minecraft.entity.Entity;
import net.minecraft.entity.passive.EntityTameable;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.*;
import net.minecraft.world.Explosion;
import net.minecraft.world.World;
import net.lomeli.ec.entity.EntityFriendlyCreeper;
public class ExplosionFriendly extends Explosion {
/**
* whether or not the explosion sets fire to blocks around it
*/
public boolean isFlaming;
/**
* whether or not this explosion spawns smoke particles
*/
public boolean isSmoking = true;
public double explosionX;
public double explosionY;
public double explosionZ;
public EntityFriendlyCreeper exploder;
public float explosionSize;
/**
* A list of ChunkPositions of blocks affected by this explosion
*/
@SuppressWarnings("rawtypes")
public List affectedBlockPositions = new ArrayList();
private World worldObj;
@SuppressWarnings("rawtypes")
private Map field_77288_k = new HashMap();
public ExplosionFriendly(World world, EntityFriendlyCreeper entity, double xPos, double yPos, double zPos, float size) {
super(world, entity, xPos, yPos, zPos, size, false, false);
this.worldObj = world;
this.exploder = entity;
this.explosionSize = size;
this.explosionX = xPos;
this.explosionY = yPos;
this.explosionZ = zPos;
}
@Override
public void doExplosionA() {
HashSet hashset = Sets.newHashSet();
boolean flag = true;
int j;
int k;
for (int i = 0; i < 16; ++i) {
for (j = 0; j < 16; ++j) {
for (k = 0; k < 16; ++k) {
if (i == 0 || i == 15 || j == 0 || j == 15 || k == 0 || k == 15) {
double d0 = (double) ((float) i / 15.0F * 2.0F - 1.0F);
double d1 = (double) ((float) j / 15.0F * 2.0F - 1.0F);
double d2 = (double) ((float) k / 15.0F * 2.0F - 1.0F);
double d3 = Math.sqrt(d0 * d0 + d1 * d1 + d2 * d2);
d0 /= d3;
d1 /= d3;
d2 /= d3;
float f = this.explosionSize * (0.7F + this.worldObj.rand.nextFloat() * 0.6F);
double d4 = this.explosionX;
double d6 = this.explosionY;
double d8 = this.explosionZ;
for (float f1 = 0.3F; f > 0.0F; f -= 0.22500001F) {
BlockPos blockpos = new BlockPos(d4, d6, d8);
IBlockState iblockstate = this.worldObj.getBlockState(blockpos);
if (iblockstate.getBlock().getMaterial() != Material.air) {
float f2 = this.exploder != null ? this.exploder.getExplosionResistance(this, this.worldObj, blockpos, iblockstate) : iblockstate.getBlock().getExplosionResistance(worldObj, blockpos, (Entity) null, this);
f -= (f2 + 0.3F) * 0.3F;
}
/*
if (f > 0.0F && (this.exploder == null || this.exploder.func_174816_a(this, this.worldObj, blockpos, iblockstate, f))) {
hashset.add(blockpos);
}*/
d4 += d0 * 0.30000001192092896D;
d6 += d1 * 0.30000001192092896D;
d8 += d2 * 0.30000001192092896D;
}
}
}
}
}
this.affectedBlockPositions.addAll(hashset);
float f3 = this.explosionSize * 2.0F;
j = MathHelper.floor_double(this.explosionX - (double) f3 - 1.0D);
k = MathHelper.floor_double(this.explosionX + (double) f3 + 1.0D);
int j1 = MathHelper.floor_double(this.explosionY - (double) f3 - 1.0D);
int l = MathHelper.floor_double(this.explosionY + (double) f3 + 1.0D);
int k1 = MathHelper.floor_double(this.explosionZ - (double) f3 - 1.0D);
int i1 = MathHelper.floor_double(this.explosionZ + (double) f3 + 1.0D);
List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this.exploder, new AxisAlignedBB((double) j, (double) j1, (double) k1, (double) k, (double) l, (double) i1));
net.minecraftforge.event.ForgeEventFactory.onExplosionDetonate(this.worldObj, this, list, f3);
Vec3 vec3 = new Vec3(this.explosionX, this.explosionY, this.explosionZ);
for (int l1 = 0; l1 < list.size(); ++l1) {
Entity entity = (Entity) list.get(l1);
if (!entity.isImmuneToExplosions()) {
double d12 = entity.getDistance(this.explosionX, this.explosionY, this.explosionZ) / (double) f3;
if (d12 <= 1.0D) {
double d5 = entity.posX - this.explosionX;
double d7 = entity.posY + (double) entity.getEyeHeight() - this.explosionY;
double d9 = entity.posZ - this.explosionZ;
double d13 = (double) MathHelper.sqrt_double(d5 * d5 + d7 * d7 + d9 * d9);
if (d13 != 0.0D) {
d5 /= d13;
d7 /= d13;
d9 /= d13;
double d14 = (double) this.worldObj.getBlockDensity(vec3, entity.getEntityBoundingBox());
double d10 = (1.0D - d12) * d14;
double d11 = EnchantmentProtection.func_92092_a(entity, d10);
boolean hurtEntity = true;
if (entity instanceof EntityTameable) {
if (((EntityTameable) entity).isTamed()) {
if (!((EntityTameable) entity).getOwner().equals(exploder.getOwner()))
hurtEntity = ((EntityTameable) entity).getAttackTarget().equals(exploder.getOwner()) || ((EntityTameable) entity).getOwner().equals(exploder.getOwner());
else
hurtEntity = false;
} else
hurtEntity = ((EntityTameable) entity).getAttackTarget() != null ? ((EntityTameable) entity).getAttackTarget().equals(exploder.getOwner())
|| ((EntityTameable) entity).getAttackTarget().equals(exploder) : false;
}
if (exploder.getOwner().equals(entity))
hurtEntity = false;
if (hurtEntity) {
entity.attackEntityFrom(DamageSource.setExplosionSource(this), ((int) ((d10 * d10 + d10) / 2.0D * 8.0D * this.explosionSize + 1.0D)));
entity.motionX += (d5 * d11);
entity.motionY += (d7 * d11);
entity.motionZ += (d9 * d11);
if (entity instanceof EntityPlayer)
this.field_77288_k.put(entity, new Vec3(d5 * d10, d7 * d10, d9 * d10));
}
}
}
}
}
}
}