package net.lomeli.ec.client.model; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; import net.minecraft.util.MathHelper; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; @SideOnly(Side.CLIENT) public class ModelSpiderCreeper extends ModelBase { public ModelRenderer head; public ModelRenderer field_78133_b; public ModelRenderer body; public ModelRenderer leg1; public ModelRenderer leg2; public ModelRenderer leg3; public ModelRenderer leg4; public ModelRenderer leg5; public ModelRenderer leg6; public ModelSpiderCreeper() { this(0.0F); } public ModelSpiderCreeper(float par1) { byte b0 = 4; this.head = new ModelRenderer(this, 0, 0); this.head.addBox(-4.0F, -8.0F, -4.0F, 8, 8, 8, par1); this.head.setRotationPoint(0.0F, b0, 0.0F); this.field_78133_b = new ModelRenderer(this, 32, 0); this.field_78133_b.addBox(-4.0F, -8.0F, -4.0F, 8, 8, 8, par1 + 0.5F); this.field_78133_b.setRotationPoint(0.0F, b0, 0.0F); this.body = new ModelRenderer(this, 16, 16); this.body.addBox(-4.0F, 0.0F, -2.0F, 8, 12, 4, par1); this.body.setRotationPoint(0.0F, b0, 0.0F); this.leg1 = new ModelRenderer(this, 0, 16); this.leg1.addBox(-2.0F, 0.0F, -2.0F, 4, 6, 4, par1); this.leg1.setRotationPoint(-2.0F, 12 + b0, 4.0F); this.leg2 = new ModelRenderer(this, 0, 16); this.leg2.addBox(-2.0F, 0.0F, -2.0F, 4, 6, 4, par1); this.leg2.setRotationPoint(2.0F, 12 + b0, 4.0F); this.leg3 = new ModelRenderer(this, 0, 16); this.leg3.addBox(-2.0F, 0.0F, -2.0F, 4, 6, 4, par1); this.leg3.setRotationPoint(-2.0F, 12 + b0, -4.0F); this.leg4 = new ModelRenderer(this, 0, 16); this.leg4.addBox(-2.0F, 0.0F, -2.0F, 4, 6, 4, par1); this.leg4.setRotationPoint(2.0F, 12 + b0, -4.0F); this.leg5 = new ModelRenderer(this, 0, 16); this.leg5.addBox(-2F, 0F, -2F, 4, 6, 4); this.leg5.setRotationPoint(-6F, 12 + b0, 0F); this.leg6 = new ModelRenderer(this, 0, 16); this.leg6.addBox(-2F, 0F, -2F, 4, 6, 4); this.leg6.setRotationPoint(6F, 12 + b0, 0F); } @Override public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7) { this.setRotationAngles(par2, par3, par4, par5, par6, par7, par1Entity); this.head.render(par7); this.body.render(par7); this.leg1.render(par7); this.leg2.render(par7); this.leg3.render(par7); this.leg4.render(par7); this.leg5.render(par7); this.leg6.render(par7); } @Override public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity) { this.head.rotateAngleY = par4 / (180F / (float) Math.PI); this.head.rotateAngleX = par5 / (180F / (float) Math.PI); this.leg1.rotateAngleX = MathHelper.cos(par1 * 0.6662F) * 1.4F * par2; this.leg2.rotateAngleX = MathHelper.cos(par1 * 0.6662F + (float) Math.PI) * 1.4F * par2; this.leg3.rotateAngleX = MathHelper.cos(par1 * 0.6662F + (float) Math.PI) * 1.4F * par2; this.leg4.rotateAngleX = MathHelper.cos(par1 * 0.6662F) * 1.4F * par2; this.leg5.rotateAngleX = MathHelper.cos(par1 * 0.6662F) * 1.4F * par2; this.leg6.rotateAngleX = MathHelper.cos(par1 * 0.6662F + (float) Math.PI) * 1.4F * par2; } }