package mcjty.deepresonance.blocks.valve;
import mcjty.lib.container.ContainerFactory;
import mcjty.lib.container.GenericContainer;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
public class ValveContainer extends GenericContainer {
public static final ContainerFactory factory = new ContainerFactory() {
@Override
protected void setup() {
layoutPlayerInventorySlots(10, 70);
}
};
public ValveContainer(EntityPlayer player, IInventory inventory) {
super(factory);
addInventory(ContainerFactory.CONTAINER_PLAYER, player.inventory);
generateSlots();
}
}