package com.mixpanel.android.util; import android.graphics.Bitmap; /** * <p>StackBlur v1.0 for Android</p> * * <p>Author: Enrique López Mañas <eenriquelopez@gmail.com></p> * <p>http://www.neo-tech.es</p> * * <p>Author of the original algorithm: Mario Klingemann <mario.quasimondo.com></p> * * <p>This is a compromise between Gaussian Blur and Box blur * It creates much better looking blurs than Box Blur, but is * 7x faster than my Gaussian Blur implementation.</p> * <p>I called it Stack Blur because this describes best how this * filter works internally: it creates a kind of moving stack * of colors whilst scanning through the image. Thereby it * just has to add one new block of color to the right side * of the stack and remove the leftmost color. The remaining * colors on the topmost layer of the stack are either added on * or reduced by one, depending on if they are on the right or * on the left side of the stack.</p> * * <p>Copyright: Enrique López Mañas</p> * <p>License: Apache License 2.0</p> * * <p>This file has been modified from its original version by Mixpanel, Inc * The original was retrieved from * https://github.com/kikoso/android-stackblur on October 23rd, 2013</p> */ public class StackBlurManager { public static void process(Bitmap source, int radius) { if (radius < 1) { return; // No work to do } final int width = source.getWidth(); final int height = source.getHeight(); final int[] currentPixels = new int[width * height]; source.getPixels(currentPixels, 0, width, 0, 0, width, height); final int wm = width-1; final int hm = height-1; final int wh = width * height; final int div = radius + radius + 1; final int r[] = new int[wh]; final int g[] = new int[wh]; final int b[] = new int[wh]; int rsum, gsum, bsum, x, y, i, p, yp; final int vmin[] = new int[Math.max(width, height)]; int divsum = (div+1)>>1; divsum *= divsum; final int dv[] = new int[256*divsum]; for (i = 0; i < 256 * divsum;i++){ dv[i] = i / divsum; } int yw = 0; int yi = 0; final int[][] stack = new int[div][3]; int stackpointer; int stackstart; int[] sir; int rbs; final int r1=radius+1; int routsum,goutsum,boutsum; int rinsum,ginsum,binsum; for (y=0; y < height; y++){ rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0; for(i = -radius; i <= radius; i++){ p = currentPixels[yi + Math.min(wm, Math.max(i,0))]; sir = stack[i+radius]; sir[0] = (p & 0xff0000)>>16; sir[1] = (p & 0x00ff00)>>8; sir[2] = (p & 0x0000ff); rbs = r1-Math.abs(i); rsum += sir[0] * rbs; gsum += sir[1] * rbs; bsum += sir[2] * rbs; if (i>0){ rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; } else { routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; } } stackpointer = radius; for (x = 0; x < width; x++){ r[yi] = dv[rsum]; g[yi] = dv[gsum]; b[yi] = dv[bsum]; rsum -= routsum; gsum -= goutsum; bsum -= boutsum; stackstart = stackpointer - radius + div; sir = stack[stackstart % div]; routsum -= sir[0]; goutsum -= sir[1]; boutsum -= sir[2]; if(y==0){ vmin[x] = Math.min(x + radius + 1,wm); } p = currentPixels[yw + vmin[x]]; sir[0] = (p & 0xff0000)>>16; sir[1] = (p & 0x00ff00)>>8; sir[2] = (p & 0x0000ff); rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; rsum += rinsum; gsum += ginsum; bsum += binsum; stackpointer = (stackpointer + 1) % div; sir = stack[(stackpointer) % div]; routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; rinsum -= sir[0]; ginsum -= sir[1]; binsum -= sir[2]; yi++; } yw += width; } for (x=0; x < width; x++){ rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0; yp = -radius * width; for (i = -radius; i <= radius; i++){ yi = Math.max(0,yp) + x; sir = stack[i + radius]; sir[0] = r[yi]; sir[1] = g[yi]; sir[2] = b[yi]; rbs = r1 - Math.abs(i); rsum+=r[yi]*rbs; gsum+=g[yi]*rbs; bsum+=b[yi]*rbs; if (i>0){ rinsum+=sir[0]; ginsum+=sir[1]; binsum+=sir[2]; } else { routsum+=sir[0]; goutsum+=sir[1]; boutsum+=sir[2]; } if(i<hm){ yp += width; } } yi=x; stackpointer=radius; for (y = 0; y < height; y++){ currentPixels[yi] = 0xff000000 | (dv[rsum]<<16) | (dv[gsum]<<8) | dv[bsum]; rsum -= routsum; gsum -= goutsum; bsum -= boutsum; stackstart = stackpointer - radius + div; sir = stack[stackstart % div]; routsum -= sir[0]; goutsum -= sir[1]; boutsum -= sir[2]; if(x == 0){ vmin[y] = Math.min(y + r1, hm) * width; } p = x + vmin[y]; sir[0] = r[p]; sir[1] = g[p]; sir[2] = b[p]; rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; rsum += rinsum; gsum += ginsum; bsum += binsum; stackpointer = (stackpointer + 1) % div; sir = stack[stackpointer]; routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; rinsum -= sir[0]; ginsum -= sir[1]; binsum -= sir[2]; yi += width; } } source.setPixels(currentPixels, 0, width, 0, 0, width, height); }// process() }