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package mage.abilities.common;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.effects.Effect;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.events.DamagedEvent;
import mage.game.events.GameEvent;
/**
* This triggers only once for each phase the source creature deals damage.
* So a creature blocked by two creatures and dealing damage to both blockers in the same
* combat damage step triggers only once.
*
* @author LevelX
*/
public class DealsCombatDamageTriggeredAbility extends TriggeredAbilityImpl {
private boolean usedInPhase;
public DealsCombatDamageTriggeredAbility(Effect effect, boolean optional) {
super(Zone.BATTLEFIELD, effect, optional);
this.usedInPhase = false;
}
public DealsCombatDamageTriggeredAbility(final DealsCombatDamageTriggeredAbility ability) {
super(ability);
this.usedInPhase = ability.usedInPhase;
}
@Override
public DealsCombatDamageTriggeredAbility copy() {
return new DealsCombatDamageTriggeredAbility(this);
}
@Override
public boolean checkEventType(GameEvent event, Game game) {
return event instanceof DamagedEvent || event.getType() == GameEvent.EventType.COMBAT_DAMAGE_STEP_PRE;
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (event instanceof DamagedEvent
&& !usedInPhase
&& event.getSourceId().equals(this.sourceId)
&& ((DamagedEvent) event).isCombatDamage()) {
usedInPhase = true;
return true;
}
if (event.getType()== GameEvent.EventType.COMBAT_DAMAGE_STEP_PRE) {
usedInPhase = false;
}
return false;
}
@Override
public String getRule() {
return "Whenever {this} deals combat damage, " + super.getRule();
}
}