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package mage.cards.b;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.common.DeliriumCondition;
import mage.abilities.decorator.ConditionalContinuousEffect;
import mage.abilities.effects.common.continuous.BoostSourceEffect;
import mage.abilities.effects.common.continuous.GainAbilitySourceEffect;
import mage.abilities.keyword.TrampleAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Zone;
import java.util.UUID;
/**
*
* @author LevelX2
*/
public class BackwoodsSurvivalists extends CardImpl {
public BackwoodsSurvivalists(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{3}{G}");
this.subtype.add("Human");
this.subtype.add("Warrior");
this.power = new MageInt(4);
this.toughness = new MageInt(3);
// <i>Delirium</i> — Backwoods Survivalists gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard.
ConditionalContinuousEffect effect = new ConditionalContinuousEffect(new BoostSourceEffect(1, 1, Duration.WhileOnBattlefield), DeliriumCondition.instance, "<i>Delirium</i> — {this} gets +1/+1");
Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, effect);
ability.addEffect(new ConditionalContinuousEffect(new GainAbilitySourceEffect(TrampleAbility.getInstance()), DeliriumCondition.instance, "and has trample as long as there are four or more card types among cards in your graveyard."));
this.addAbility(ability);
}
public BackwoodsSurvivalists(final BackwoodsSurvivalists card) {
super(card);
}
@Override
public BackwoodsSurvivalists copy() {
return new BackwoodsSurvivalists(this);
}
}