/******************************************************************************* * Copyright (c) 2005, 2010, 2012 IBM Corporation, Gerhardt Informatics Kft. and others. * All rights reserved. This program and the accompanying materials * are made available under the terms of the Eclipse Public License v1.0 * which accompanies this distribution, and is available at * http://www.eclipse.org/legal/epl-v10.html * * Contributors: * IBM Corporation - initial API and implementation * Gerhardt Informatics Kft. - GEFGWT port *******************************************************************************/ package org.eclipse.draw2d; /** * Animates some aspect of a figure. Each animator will capture some of the * effects of validation of the figures. * <P> * Animators must be hooked to figure in special ways. Refer to each * implementation for the specific requirements. Animators are generally * stateless, which allows them to be shared and prevents them from leaking * memory. * * @since 3.2 */ public abstract class Animator { Animator() { } /** * Captures the final state of the given figure. This method is called once * after the update manager has completed validation of all invalid figures. * * @param figure * the container * @since 3.2 */ public void capture(IFigure figure) { recordFinalState(figure); } /** * Returns an object encapsulating the current state of the figure. This * method is called to capture both the initial and final states. * * @param figure * the figure * @return the current state * @since 3.2 */ protected abstract Object getCurrentState(IFigure figure); /** * Plays back the animation for the given figure and returns * <code>true</code> if successful. This method does nothing by default and * return <code>false</code>. * * @param figure * the figure being animated * @return <code>true</code> if playback was successful * @since 3.2 */ protected boolean playback(IFigure figure) { return false; } /** * Sent as playback is starting for a given figure. * * @param figure * the figure * @since 3.2 */ public void playbackStarting(IFigure figure) { } /** * Records the final state information for a figure. * * @param figure * the figure * @since 3.2 */ protected void recordFinalState(IFigure figure) { Animation.putFinalState(this, figure, getCurrentState(figure)); } /** * Records initial state information for the given figure. * * @param figure * the container. * @since 3.2 */ protected void recordInitialState(IFigure figure) { Animation.putInitialState(this, figure, getCurrentState(figure)); } /** * Sets up the animator for the given figure to be animated. This method is * called exactly once time prior to any layouts happening. The animator can * capture the figure's current state, and set any animation-time settings * for the figure. Changes made to the figure should be reverted in * {@link #tearDown(IFigure)}. * * @param figure * the animated figure * @since 3.2 */ public void init(IFigure figure) { recordInitialState(figure); } /** * Reverts any temporary changes made to the figure during animation. This * method is called exactly once after all animation has been completed. * Subclasses should extend this method to revert any changes. * * @param figure * the animated figure * @since 3.2 * @see #init(IFigure) */ public void tearDown(IFigure figure) { } }