package complexion.server; public class Mob extends Movable { private Client client; public Mob() { // TODO Auto-generated constructor stub } public Client getClient() { return client; } public void setClient(Client client) { // Don't allow someone to replace a client. if(this.client != null) return; this.client = client; } public boolean Step(int direction) { boolean result = super.Step(direction); // call Moveables Step if(result) // Check if we were able to move? { client.setEye(this); //Update eye. return true; } return false;// Otherwise return false } }