package complexion.network.message; /** This is a message both sent Client -> Server and Server -> Client. * It's used to synchronize data between a client.Dialog and a server.DialogHandle instance. * */ public class DialogSync { /** ID of the dialog we'll be sending stuff to. **/ public int UID; /** Data we'll be sending. **/ public Object message; /** Special boolean flag for destroying dialogs rather than sync'ing them. **/ public boolean destroy; }