package complexion.network.message;
/** This is a message both sent Client -> Server and Server -> Client.
* It's used to synchronize data between a client.Dialog and a server.DialogHandle instance.
*
*/
public class DialogSync {
/** ID of the dialog we'll be sending stuff to. **/
public int UID;
/** Data we'll be sending. **/
public Object message;
/** Special boolean flag for destroying dialogs rather than sync'ing them. **/
public boolean destroy;
}