package complexion.common;
/**
* This contains global configuration values for the engine.
* These configurations must be synchronized between client and server.
* For the version objects, compatability must also be ensured.
*/
public class Config {
/// Describes the game that this engine is running.
public static final String gameID = "complexion";
/// Describes the version of the game the engine is running.
public static final int gameVersion = 1;
/// Describes the version of the engine itself.
public static final int engineVersion = 1;
/// Width and height of game tiles, this must be the same on client and server
public static final int tileWidth = 32;
public static final int tileHeight = 32;
/// If debug messages should be displayed or not.
public static final boolean debug = true;
/// Duration of a gamelogic tick in milli-seconds
public static final int tickLag = 100;
}