package complexion.common; /** * This contains global configuration values for the engine. * These configurations must be synchronized between client and server. * For the version objects, compatability must also be ensured. */ public class Config { /// Describes the game that this engine is running. public static final String gameID = "complexion"; /// Describes the version of the game the engine is running. public static final int gameVersion = 1; /// Describes the version of the engine itself. public static final int engineVersion = 1; /// Width and height of game tiles, this must be the same on client and server public static final int tileWidth = 32; public static final int tileHeight = 32; /// If debug messages should be displayed or not. public static final boolean debug = true; /// Duration of a gamelogic tick in milli-seconds public static final int tickLag = 100; }