package complexion.network.message; import java.util.ArrayList; /** * Transmit a range of updated atoms from server to client. * This can be descriptions of entirely new atoms, or updates to existing atoms. * It more or less always uses the same format. Creation is simply a full update * of an atom that hasn't been sent yet. * * The AtomDelta message will also include a viewport center, and a viewrange. * This will implicitly tell the client that it can forget about any objects outside this view range. * (We might yet go for a caching approach, where stuff outside the client's view is stored, such as turfs, * but that would be implemented quite differently, that is via chunks) */ public class AtomDelta { public AtomDelta(){}; public ArrayList<AtomUpdate> updates; public ArrayList<SendMovementEvent> events; /// Center of the client viewport public int eye_x, eye_y; // Viewrange of the client public int viewrange; // World tick on which the atom was sent. public int tick; }