package Roguelike.UI;
import Roguelike.Sprite.Sprite;
public class DragDropPayload
{
public Object obj;
public Sprite sprite;
public float sx;
public float sy;
public float x;
public float y;
public DragDropPayload(Object obj, Sprite sprite, float x, float y)
{
this.obj = obj;
this.sprite = sprite;
this.sx = x;
this.sy = y;
this.x = x;
this.y = y;
}
public boolean shouldDraw()
{
return Math.abs(sx - x) > 10 || Math.abs(sy - y) > 10;
}
}