package Roguelike.GameEvent.Damage;
import java.util.HashMap;
import net.objecthunter.exp4j.Expression;
import net.objecthunter.exp4j.ExpressionBuilder;
import Roguelike.Entity.Entity;
import exp4j.Helpers.EquationHelper;
public class DamageObject
{
public int damage;
public DamageObject( int damage )
{
this.damage = damage;
}
}