package Roguelike.Sprite;
import Roguelike.Global.Direction;
import Roguelike.Lights.Light;
public final class SpriteEffect
{
public Sprite Sprite;
public Direction Corner;
public Light light;
public SpriteEffect( Sprite sprite )
{
this( sprite, Direction.CENTER, null );
}
public SpriteEffect( Sprite sprite, Direction Corner, Light light )
{
this.Sprite = sprite;
this.Corner = Corner;
this.light = light;
}
}