package com.pixelutilitys.blocks; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.creativetab.CreativeTabs; import java.util.Random; public class Window2Block extends Block { public Window2Block() { super(Material.glass); setHardness(2.0F); // 33% harder than diamond setStepSound(Block.soundTypeGlass); setBlockName("Window2"); setCreativeTab(CreativeTabs.tabBlock); setBlockTextureName("pixelmonblocks" + ":" + "Window2"); } @Override public int quantityDropped(Random par1Random) { return 0; } /** * Returns which pass should this block be rendered on. 0 for solids and 1 for alpha */ @SideOnly(Side.CLIENT) @Override public int getRenderBlockPass() { return 0; } /** * Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block. */ @Override public boolean isOpaqueCube() { return false; } /** * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc) */ @Override public boolean renderAsNormalBlock() { return false; } /** * Return true if a player with Silk Touch can harvest this block directly, and not its normal drops. */ @Override protected boolean canSilkHarvest() { return true; } }