package com.miningmark48.pearcelmod.world;
import com.miningmark48.pearcelmod.handler.ConfigurationHandler;
import com.miningmark48.pearcelmod.reference.Reference;
import com.miningmark48.pearcelmod.utility.WorldTools;
import net.minecraft.block.BlockChest;
import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Biomes;
import net.minecraft.init.Blocks;
import net.minecraft.server.MinecraftServer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.tileentity.TileEntityLockableLoot;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.Rotation;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraft.world.WorldServer;
import net.minecraft.world.biome.Biome;
import net.minecraft.world.chunk.IChunkGenerator;
import net.minecraft.world.chunk.IChunkProvider;
import net.minecraft.world.gen.structure.template.PlacementSettings;
import net.minecraft.world.gen.structure.template.Template;
import net.minecraftforge.fml.common.IWorldGenerator;
import java.util.Map;
import java.util.Random;
public class StructureGenPearcel3 implements IWorldGenerator{
public static final ResourceLocation STRUCTURE = new ResourceLocation(Reference.MOD_ID, "Pearcel3");
public static final ResourceLocation LOOT2 = new ResourceLocation(Reference.MOD_ID, "pearcel1_loot2");
@Override
public void generate(Random random, int chunkX, int chunkZ, World world, IChunkGenerator chunkGenerator, IChunkProvider chunkProvider) {
if (!(world instanceof WorldServer))
return;
if (!ConfigurationHandler.enableStructure3){
return;
}
WorldServer serverworld = (WorldServer) world;
int x = chunkX * 16 + random.nextInt(16);
int z = chunkZ * 16 + random.nextInt(16);
BlockPos xzPos = new BlockPos(x, 1, z);
Biome biome = world.getBiomeForCoordsBody(xzPos);
if (biome == Biomes.PLAINS || biome == Biomes.DESERT || biome == Biomes.EXTREME_HILLS || biome == Biomes.FOREST || biome == Biomes.FOREST_HILLS) {
if (random.nextInt(ConfigurationHandler.structureRarity1) == 2) { //Rarity
BlockPos pos = new BlockPos(x, WorldTools.findEmptySpot(world, x, z) + 1, z);
generateStructure(serverworld, pos, random);
}
}
}
public static void generateStructure(WorldServer world, BlockPos pos, Random random) {
MinecraftServer server = world.getMinecraftServer();
Template template = world.getStructureTemplateManager().getTemplate(server, STRUCTURE);
PlacementSettings settings = new PlacementSettings();
settings.setRotation(Rotation.NONE);
template.addBlocksToWorld(world, pos, settings);
Map<BlockPos, String> dataBlocks = template.getDataBlocks(pos, settings);
for (Map.Entry<BlockPos, String> entry : dataBlocks.entrySet()) {
String[] tokens = entry.getValue().split(" ");
if (tokens.length == 0)
return;
BlockPos dataPos = entry.getKey();
String s = tokens[0].toLowerCase();
if (s.equals("lootchest2")) {
String chestOrientation = tokens[1];
EnumFacing chestFacing = settings.getRotation().rotate(EnumFacing.byName(chestOrientation));
IBlockState chestState = Blocks.CHEST.getDefaultState().withProperty(BlockChest.FACING, chestFacing);
world.setBlockState(dataPos, chestState);
TileEntity tile = world.getTileEntity(dataPos);
if (tile != null && tile instanceof TileEntityLockableLoot)
((TileEntityLockableLoot) tile).setLootTable(LOOT2, random.nextLong());
}
}
}
}