package com.miningmark48.pearcelmod.block; import com.google.common.base.Predicate; import com.miningmark48.pearcelmod.init.ModBlocks; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.block.properties.IProperty; import net.minecraft.block.properties.PropertyDirection; import net.minecraft.block.state.BlockStateContainer; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; import net.minecraft.util.*; import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.BlockPos; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; import javax.annotation.Nullable; public class BlockPearcelTorch extends BlockPearcelMod { private static final String __OBFID = "CL_00000325"; protected static final AxisAlignedBB STANDING_AABB = new AxisAlignedBB(0.4000000059604645D, 0.0D, 0.4000000059604645D, 0.6000000238418579D, 0.6000000238418579D, 0.6000000238418579D); protected static final AxisAlignedBB TORCH_NORTH_AABB = new AxisAlignedBB(0.3499999940395355D, 0.20000000298023224D, 0.699999988079071D, 0.6499999761581421D, 0.800000011920929D, 1.0D); protected static final AxisAlignedBB TORCH_SOUTH_AABB = new AxisAlignedBB(0.3499999940395355D, 0.20000000298023224D, 0.0D, 0.6499999761581421D, 0.800000011920929D, 0.30000001192092896D); protected static final AxisAlignedBB TORCH_WEST_AABB = new AxisAlignedBB(0.699999988079071D, 0.20000000298023224D, 0.3499999940395355D, 1.0D, 0.800000011920929D, 0.6499999761581421D); protected static final AxisAlignedBB TORCH_EAST_AABB = new AxisAlignedBB(0.0D, 0.20000000298023224D, 0.3499999940395355D, 0.30000001192092896D, 0.800000011920929D, 0.6499999761581421D); public BlockPearcelTorch() { super(); this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.UP)); this.setTickRandomly(true); setHardness(0.0F); setLightLevel(0.85F); } public void onBlockHarvested(World world, int par2, int par3, int par4, int par5, EntityPlayer player) { if (!player.capabilities.isCreativeMode) { player.inventory.addItemStackToInventory(new ItemStack(ModBlocks.pearcel_torch)); } } public static final PropertyDirection FACING = PropertyDirection.create("facing", new Predicate<EnumFacing>() { public boolean apply(EnumFacing p_apply_1_) { return p_apply_1_ != EnumFacing.DOWN; } }); public AxisAlignedBB getCollisionBoundingBox(World worldIn, BlockPos pos, IBlockState state) { return null; } public boolean isOpaqueCube() { return false; } public boolean isFullCube() { return false; } public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos) { switch ((EnumFacing)state.getValue(FACING)) { case EAST: return TORCH_EAST_AABB; case WEST: return TORCH_WEST_AABB; case SOUTH: return TORCH_SOUTH_AABB; case NORTH: return TORCH_NORTH_AABB; default: return STANDING_AABB; } } @Nullable public AxisAlignedBB getCollisionBoundingBox(IBlockState blockState, World worldIn, BlockPos pos) { return NULL_AABB; } /** * Used to determine ambient occlusion and culling when rebuilding chunks for render */ public boolean isOpaqueCube(IBlockState state) { return false; } public boolean isFullCube(IBlockState state) { return false; } private boolean canPlaceOn(World worldIn, BlockPos pos) { IBlockState state = worldIn.getBlockState(pos); if (state.isSideSolid(worldIn, pos, EnumFacing.UP)) { return true; } else { return state.getBlock().canPlaceTorchOnTop(state, worldIn, pos); } } public boolean canPlaceBlockAt(World worldIn, BlockPos pos) { for (EnumFacing enumfacing : FACING.getAllowedValues()) { if (this.canPlaceAt(worldIn, pos, enumfacing)) { return true; } } return false; } private boolean canPlaceAt(World worldIn, BlockPos pos, EnumFacing facing) { BlockPos blockpos = pos.offset(facing.getOpposite()); boolean flag = facing.getAxis().isHorizontal(); return flag && worldIn.isSideSolid(blockpos, facing, true) || facing.equals(EnumFacing.UP) && this.canPlaceOn(worldIn, blockpos); } /** * Called by ItemBlocks just before a block is actually set in the world, to allow for adjustments to the * IBlockstate */ public IBlockState onBlockPlaced(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer) { if (this.canPlaceAt(worldIn, pos, facing)) { return this.getDefaultState().withProperty(FACING, facing); } else { for (EnumFacing enumfacing : EnumFacing.Plane.HORIZONTAL) { if (worldIn.isSideSolid(pos.offset(enumfacing.getOpposite()), enumfacing, true)) { return this.getDefaultState().withProperty(FACING, enumfacing); } } return this.getDefaultState(); } } public void onBlockAdded(World worldIn, BlockPos pos, IBlockState state) { this.checkForDrop(worldIn, pos, state); } /** * Called when a neighboring block was changed and marks that this state should perform any checks during a neighbor * change. Cases may include when redstone power is updated, cactus blocks popping off due to a neighboring solid * block, etc. */ public void neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn) { this.onNeighborChangeInternal(worldIn, pos, state); } protected boolean onNeighborChangeInternal(World worldIn, BlockPos pos, IBlockState state) { if (!this.checkForDrop(worldIn, pos, state)) { return true; } else { EnumFacing enumfacing = (EnumFacing)state.getValue(FACING); EnumFacing.Axis enumfacing$axis = enumfacing.getAxis(); EnumFacing enumfacing1 = enumfacing.getOpposite(); boolean flag = false; if (enumfacing$axis.isHorizontal() && !worldIn.isSideSolid(pos.offset(enumfacing1), enumfacing, true)) { flag = true; } else if (enumfacing$axis.isVertical() && !this.canPlaceOn(worldIn, pos.offset(enumfacing1))) { flag = true; } if (flag) { this.dropBlockAsItem(worldIn, pos, state, 0); worldIn.setBlockToAir(pos); return true; } else { return false; } } } protected boolean checkForDrop(World worldIn, BlockPos pos, IBlockState state) { if (state.getBlock() == this && this.canPlaceAt(worldIn, pos, (EnumFacing)state.getValue(FACING))) { return true; } else { if (worldIn.getBlockState(pos).getBlock() == this) { this.dropBlockAsItem(worldIn, pos, state, 0); worldIn.setBlockToAir(pos); } return false; } } @SideOnly(Side.CLIENT) public void randomDisplayTick(IBlockState stateIn, World worldIn, BlockPos pos, Random rand) { EnumFacing enumfacing = (EnumFacing)stateIn.getValue(FACING); double d0 = (double)pos.getX() + 0.5D; double d1 = (double)pos.getY() + 0.7D; double d2 = (double)pos.getZ() + 0.5D; double d3 = 0.22D; double d4 = 0.27D; if (enumfacing.getAxis().isHorizontal()) { EnumFacing enumfacing1 = enumfacing.getOpposite(); worldIn.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, d0 + d4 * (double)enumfacing1.getFrontOffsetX(), d1 + d3, d2 + d4 * (double)enumfacing1.getFrontOffsetZ(), 0.0D, 0.0D, 0.0D, new int[0]); worldIn.spawnParticle(EnumParticleTypes.FLAME, d0 + d4 * (double)enumfacing1.getFrontOffsetX(), d1 + d3, d2 + d4 * (double)enumfacing1.getFrontOffsetZ(), 0.0D, 0.0D, 0.0D, new int[0]); } else { worldIn.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, d0, d1, d2, 0.0D, 0.0D, 0.0D, new int[0]); worldIn.spawnParticle(EnumParticleTypes.FLAME, d0, d1, d2, 0.0D, 0.0D, 0.0D, new int[0]); } } /** * Convert the given metadata into a BlockState for this Block */ public IBlockState getStateFromMeta(int meta) { IBlockState iblockstate = this.getDefaultState(); switch (meta) { case 1: iblockstate = iblockstate.withProperty(FACING, EnumFacing.EAST); break; case 2: iblockstate = iblockstate.withProperty(FACING, EnumFacing.WEST); break; case 3: iblockstate = iblockstate.withProperty(FACING, EnumFacing.SOUTH); break; case 4: iblockstate = iblockstate.withProperty(FACING, EnumFacing.NORTH); break; case 5: default: iblockstate = iblockstate.withProperty(FACING, EnumFacing.UP); } return iblockstate; } @SideOnly(Side.CLIENT) public BlockRenderLayer getBlockLayer() { return BlockRenderLayer.CUTOUT; } /** * Convert the BlockState into the correct metadata value */ public int getMetaFromState(IBlockState state) { int i = 0; switch ((EnumFacing)state.getValue(FACING)) { case EAST: i = i | 1; break; case WEST: i = i | 2; break; case SOUTH: i = i | 3; break; case NORTH: i = i | 4; break; case DOWN: case UP: default: i = i | 5; } return i; } /** * Returns the blockstate with the given rotation from the passed blockstate. If inapplicable, returns the passed * blockstate. */ public IBlockState withRotation(IBlockState state, Rotation rot) { return state.withProperty(FACING, rot.rotate((EnumFacing)state.getValue(FACING))); } /** * Returns the blockstate with the given mirror of the passed blockstate. If inapplicable, returns the passed * blockstate. */ public IBlockState withMirror(IBlockState state, Mirror mirrorIn) { return state.withRotation(mirrorIn.toRotation((EnumFacing)state.getValue(FACING))); } protected BlockStateContainer createBlockState() { return new BlockStateContainer(this, new IProperty[] {FACING}); } // @SideOnly(Side.CLIENT) // public EnumWorldBlockLayer getBlockLayer() // { // return EnumWorldBlockLayer.CUTOUT; // } // // protected BlockState createBlockState() // { // return new BlockState(this, new IProperty[] {FACING}); // } }