package com.mrcrayfish.skateboarding.util; import net.minecraft.util.EnumFacing; import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.Vec3d; public class RotationHelper { public static AxisAlignedBB getBlockBounds(EnumFacing facing, double x1, double y1, double z1, double x2, double y2, double z2) { double[] bounds = fixRotation(facing, x1, z1, x2, z2); return new AxisAlignedBB(bounds[0], y1, bounds[1], bounds[2], y2, bounds[3]); } private static double[] fixRotation(EnumFacing facing, double var1, double var2, double var3, double var4) { switch (facing) { case WEST: double var_temp_1 = var1; var1 = 1.0F - var3; double var_temp_2 = var2; var2 = 1.0F - var4; var3 = 1.0F - var_temp_1; var4 = 1.0F - var_temp_2; break; case NORTH: double var_temp_3 = var1; var1 = var2; var2 = 1.0F - var3; var3 = var4; var4 = 1.0F - var_temp_3; break; case SOUTH: double var_temp_4 = var1; var1 = 1.0F - var4; double var_temp_5 = var2; var2 = var_temp_4; double var_temp_6 = var3; var3 = 1.0F - var_temp_5; var4 = var_temp_6; break; default: break; } return new double[] { var1, var2, var3, var4 }; } }