package minechess.common;
import java.util.ArrayList;
import java.util.List;
import net.minecraft.entity.Entity;
import net.minecraft.entity.monster.EntitySkeleton;
import net.minecraft.world.World;
/**
* MineChess
* @author MineMaarten
* www.minemaarten.com
* @license Lesser GNU Public License v3 (http://www.gnu.org/licenses/lgpl.html)
*/
public class EntityKnight extends EntityBaseChessPiece{
public EntityKnight(World par1World){
super(par1World);
setSize(0.6F, 1.56F);
}
@Override
public Entity getMob(){
return new EntitySkeleton(worldObj);
}
@Override
public List<int[]> getPossibleMoves(){
List<int[]> moves = new ArrayList<int[]>();
for(int i = 0; i < 8; i++) {
int[][] move = new int[8][2];
switch(i){// go through each of the 8 possibilities to jump
case 0:
move[i][0] = targetX + 2;
move[i][1] = targetZ + 1;
break;
case 1:
move[i][0] = targetX + 2;
move[i][1] = targetZ - 1;
break;
case 2:
move[i][0] = targetX - 2;
move[i][1] = targetZ + 1;
break;
case 3:
move[i][0] = targetX - 2;
move[i][1] = targetZ - 1;
break;
case 4:
move[i][0] = targetX + 1;
move[i][1] = targetZ + 2;
break;
case 5:
move[i][0] = targetX - 1;
move[i][1] = targetZ + 2;
break;
case 6:
move[i][0] = targetX + 1;
move[i][1] = targetZ - 2;
break;
case 7:
move[i][0] = targetX - 1;
move[i][1] = targetZ - 2;
break;
}
if(move[i][0] < 8 && move[i][0] >= 0 && move[i][1] < 8 && move[i][1] >= 0) moves.add(move[i]);
}
return moves;
}
}