package minechess.common;
import java.util.ArrayList;
import java.util.List;
import net.minecraft.entity.Entity;
import net.minecraft.entity.monster.EntitySkeleton;
import net.minecraft.world.World;
/**
* MineChess
* @author MineMaarten
* www.minemaarten.com
* @license Lesser GNU Public License v3 (http://www.gnu.org/licenses/lgpl.html)
*/
public class EntityBishop extends EntityBaseChessPiece{
public EntityBishop(World par1World){
super(par1World);
}
@Override
public Entity getMob(){
return new EntitySkeleton(worldObj);
}
@Override
public List<int[]> getPossibleMoves(){
List<int[]> moves = new ArrayList<int[]>();
int x = targetX;
int z = targetZ;
while(x < 7 && z < 7) {
x++;
z++;
}
while(x >= 0 && z >= 0) {
int[] move = new int[2];
move[0] = x;
move[1] = z;
moves.add(move);
x--;
z--;
}
int X = targetX;
int Z = targetZ;
while(X < 7 && Z > 0) {
X++;
Z--;
}
while(X >= 0 && Z < 8) {
int[] move = new int[2];
move[0] = X;
move[1] = Z;
moves.add(move);
X--;
Z++;
}
return moves;
}
}