package wehavecookies56.kk.item.org13;
import java.util.List;
import mods.battlegear2.api.weapons.IBattlegearWeapon;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.EnumRarity;
import net.minecraft.item.ItemStack;
import net.minecraft.item.ItemSword;
import net.minecraftforge.event.entity.player.PlayerInteractEvent;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import wehavecookies56.kk.KingdomKeys;
import wehavecookies56.kk.lib.ConfigBooleans;
import wehavecookies56.kk.lib.Reference;
public class ItemSharpShooter extends ItemSword implements IBattlegearWeapon{
protected final ToolMaterial material;
public ItemSharpShooter(ToolMaterial abaddonPlasmaMaterial) {
super(abaddonPlasmaMaterial);
this.setCreativeTab(KingdomKeys.KHDAYSTAB);
this.material = abaddonPlasmaMaterial;
}
private int timer = 0;
@Override
public boolean hasEffect(ItemStack par1ItemStack){
if(ConfigBooleans.enableShine == true){
return true;
}
return false;
}
public ToolMaterial getMaterial() {
return this.material;
}
@Override
@SideOnly(Side.CLIENT)
public EnumRarity getRarity(ItemStack par1ItemStack){
return EnumRarity.UNCOMMON;
}
/*public ItemStack onItemRightClick(ItemStack stack, World world, EntityPlayer player) {
if (!player.isSneaking()){
if (!world.isRemote)
{
player.playSound("kk:sharpshooterbullet", 1F, 1F);
world.spawnEntityInWorld(new EntitySharpshooterBullet(world, player));
}
}
else
{
player.setItemInUse(stack, this.getMaxItemUseDuration(stack));
return stack;
}
return stack;
}*/
@SideOnly(Side.CLIENT)
public void addInformation(ItemStack itemStack, EntityPlayer player, List dataList, boolean bool){
dataList.add("II Xigbar");
}
@Override
public boolean sheatheOnBack(ItemStack item) {
return true;
}
@Override
public boolean isOffhandHandDual(ItemStack off) {
return true;
}
@Override
public boolean offhandClickAir(PlayerInteractEvent event,
ItemStack mainhandItem, ItemStack offhandItem) {
return true;
}
@Override
public boolean offhandClickBlock(PlayerInteractEvent event,
ItemStack mainhandItem, ItemStack offhandItem) {
return true;
}
@Override
public void performPassiveEffects(Side effectiveSide,
ItemStack mainhandItem, ItemStack offhandItem) {
}
@Override
public boolean allowOffhand(ItemStack mainhand, ItemStack offhand) {
return true;
}
@Override
public boolean offhandAttackEntity(
mods.battlegear2.api.PlayerEventChild.OffhandAttackEvent event,
ItemStack mainhandItem, ItemStack offhandItem) {
return false;
}
}