package wehavecookies56.kk.item.org13; import java.util.List; import mods.battlegear2.api.weapons.IBattlegearWeapon; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.EnumRarity; import net.minecraft.item.ItemStack; import net.minecraft.item.ItemSword; import net.minecraftforge.event.entity.player.PlayerInteractEvent; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; import wehavecookies56.kk.KingdomKeys; import wehavecookies56.kk.lib.ConfigBooleans; import wehavecookies56.kk.lib.Reference; public class ItemSharpShooter extends ItemSword implements IBattlegearWeapon{ protected final ToolMaterial material; public ItemSharpShooter(ToolMaterial abaddonPlasmaMaterial) { super(abaddonPlasmaMaterial); this.setCreativeTab(KingdomKeys.KHDAYSTAB); this.material = abaddonPlasmaMaterial; } private int timer = 0; @Override public boolean hasEffect(ItemStack par1ItemStack){ if(ConfigBooleans.enableShine == true){ return true; } return false; } public ToolMaterial getMaterial() { return this.material; } @Override @SideOnly(Side.CLIENT) public EnumRarity getRarity(ItemStack par1ItemStack){ return EnumRarity.UNCOMMON; } /*public ItemStack onItemRightClick(ItemStack stack, World world, EntityPlayer player) { if (!player.isSneaking()){ if (!world.isRemote) { player.playSound("kk:sharpshooterbullet", 1F, 1F); world.spawnEntityInWorld(new EntitySharpshooterBullet(world, player)); } } else { player.setItemInUse(stack, this.getMaxItemUseDuration(stack)); return stack; } return stack; }*/ @SideOnly(Side.CLIENT) public void addInformation(ItemStack itemStack, EntityPlayer player, List dataList, boolean bool){ dataList.add("II Xigbar"); } @Override public boolean sheatheOnBack(ItemStack item) { return true; } @Override public boolean isOffhandHandDual(ItemStack off) { return true; } @Override public boolean offhandClickAir(PlayerInteractEvent event, ItemStack mainhandItem, ItemStack offhandItem) { return true; } @Override public boolean offhandClickBlock(PlayerInteractEvent event, ItemStack mainhandItem, ItemStack offhandItem) { return true; } @Override public void performPassiveEffects(Side effectiveSide, ItemStack mainhandItem, ItemStack offhandItem) { } @Override public boolean allowOffhand(ItemStack mainhand, ItemStack offhand) { return true; } @Override public boolean offhandAttackEntity( mods.battlegear2.api.PlayerEventChild.OffhandAttackEvent event, ItemStack mainhandItem, ItemStack offhandItem) { return false; } }