package api.player.model; public interface IModelPlayer { ModelPlayerBase getModelPlayerBase(String baseId); java.util.Set<String> getModelPlayerBaseIds(); float getExpandParameter(); float getYOffsetParameter(); int getTextureWidthParameter(); int getTextureHeightParameter(); boolean getSmallArmsParameter(); String getModelPlayerType(); Object dynamic(String key, Object[] parameters); net.minecraft.client.model.ModelRenderer realGetRandomModelBox(java.util.Random paramRandom); net.minecraft.client.model.ModelRenderer superGetRandomModelBox(java.util.Random paramRandom); net.minecraft.client.model.ModelRenderer localGetRandomModelBox(java.util.Random paramRandom); net.minecraft.client.model.TextureOffset realGetTextureOffset(String paramString); net.minecraft.client.model.TextureOffset superGetTextureOffset(String paramString); net.minecraft.client.model.TextureOffset localGetTextureOffset(String paramString); void realPostRenderArm(float paramFloat); void superPostRenderArm(float paramFloat); void localPostRenderArm(float paramFloat); void realRender(net.minecraft.entity.Entity paramEntity, float paramFloat1, float paramFloat2, float paramFloat3, float paramFloat4, float paramFloat5, float paramFloat6); void superRender(net.minecraft.entity.Entity paramEntity, float paramFloat1, float paramFloat2, float paramFloat3, float paramFloat4, float paramFloat5, float paramFloat6); void localRender(net.minecraft.entity.Entity paramEntity, float paramFloat1, float paramFloat2, float paramFloat3, float paramFloat4, float paramFloat5, float paramFloat6); void realRenderCape(float paramFloat); void localRenderCape(float paramFloat); void realRenderDeadmau5Head(float paramFloat); void localRenderDeadmau5Head(float paramFloat); void realRenderLeftArm(); void localRenderLeftArm(); void realRenderRightArm(); void localRenderRightArm(); void realSetInvisible(boolean paramBoolean); void superSetInvisible(boolean paramBoolean); void localSetInvisible(boolean paramBoolean); void realSetLivingAnimations(net.minecraft.entity.EntityLivingBase paramEntityLivingBase, float paramFloat1, float paramFloat2, float paramFloat3); void superSetLivingAnimations(net.minecraft.entity.EntityLivingBase paramEntityLivingBase, float paramFloat1, float paramFloat2, float paramFloat3); void localSetLivingAnimations(net.minecraft.entity.EntityLivingBase paramEntityLivingBase, float paramFloat1, float paramFloat2, float paramFloat3); void realSetModelAttributes(net.minecraft.client.model.ModelBase paramModelBase); void superSetModelAttributes(net.minecraft.client.model.ModelBase paramModelBase); void localSetModelAttributes(net.minecraft.client.model.ModelBase paramModelBase); void realSetRotationAngles(float paramFloat1, float paramFloat2, float paramFloat3, float paramFloat4, float paramFloat5, float paramFloat6, net.minecraft.entity.Entity paramEntity); void superSetRotationAngles(float paramFloat1, float paramFloat2, float paramFloat3, float paramFloat4, float paramFloat5, float paramFloat6, net.minecraft.entity.Entity paramEntity); void localSetRotationAngles(float paramFloat1, float paramFloat2, float paramFloat3, float paramFloat4, float paramFloat5, float paramFloat6, net.minecraft.entity.Entity paramEntity); void realSetTextureOffset(String paramString, int paramInt1, int paramInt2); void superSetTextureOffset(String paramString, int paramInt1, int paramInt2); void localSetTextureOffset(String paramString, int paramInt1, int paramInt2); boolean getAimedBowField(); void setAimedBowField(boolean aimedBow); net.minecraft.client.model.ModelRenderer getBipedBodyField(); void setBipedBodyField(net.minecraft.client.model.ModelRenderer bipedBody); net.minecraft.client.model.ModelRenderer getBipedBodyWearField(); void setBipedBodyWearField(net.minecraft.client.model.ModelRenderer bipedBodyWear); net.minecraft.client.model.ModelRenderer getBipedCapeField(); void setBipedCapeField(net.minecraft.client.model.ModelRenderer bipedCape); net.minecraft.client.model.ModelRenderer getBipedDeadmau5HeadField(); void setBipedDeadmau5HeadField(net.minecraft.client.model.ModelRenderer bipedDeadmau5Head); net.minecraft.client.model.ModelRenderer getBipedHeadField(); void setBipedHeadField(net.minecraft.client.model.ModelRenderer bipedHead); net.minecraft.client.model.ModelRenderer getBipedHeadwearField(); void setBipedHeadwearField(net.minecraft.client.model.ModelRenderer bipedHeadwear); net.minecraft.client.model.ModelRenderer getBipedLeftArmField(); void setBipedLeftArmField(net.minecraft.client.model.ModelRenderer bipedLeftArm); net.minecraft.client.model.ModelRenderer getBipedLeftArmwearField(); void setBipedLeftArmwearField(net.minecraft.client.model.ModelRenderer bipedLeftArmwear); net.minecraft.client.model.ModelRenderer getBipedLeftLegField(); void setBipedLeftLegField(net.minecraft.client.model.ModelRenderer bipedLeftLeg); net.minecraft.client.model.ModelRenderer getBipedLeftLegwearField(); void setBipedLeftLegwearField(net.minecraft.client.model.ModelRenderer bipedLeftLegwear); net.minecraft.client.model.ModelRenderer getBipedRightArmField(); void setBipedRightArmField(net.minecraft.client.model.ModelRenderer bipedRightArm); net.minecraft.client.model.ModelRenderer getBipedRightArmwearField(); void setBipedRightArmwearField(net.minecraft.client.model.ModelRenderer bipedRightArmwear); net.minecraft.client.model.ModelRenderer getBipedRightLegField(); void setBipedRightLegField(net.minecraft.client.model.ModelRenderer bipedRightLeg); net.minecraft.client.model.ModelRenderer getBipedRightLegwearField(); void setBipedRightLegwearField(net.minecraft.client.model.ModelRenderer bipedRightLegwear); java.util.List<?> getBoxListField(); void setBoxListField(java.util.List<?> boxList); int getHeldItemLeftField(); void setHeldItemLeftField(int heldItemLeft); int getHeldItemRightField(); void setHeldItemRightField(int heldItemRight); boolean getIsChildField(); void setIsChildField(boolean isChild); boolean getIsRidingField(); void setIsRidingField(boolean isRiding); boolean getIsSneakField(); void setIsSneakField(boolean isSneak); boolean getSmallArmsField(); void setSmallArmsField(boolean smallArms); float getSwingProgressField(); void setSwingProgressField(float swingProgress); int getTextureHeightField(); void setTextureHeightField(int textureHeight); int getTextureWidthField(); void setTextureWidthField(int textureWidth); }