package com.team.kalstuff.entity;
import java.util.Set;
import javax.annotation.Nullable;
import com.google.common.collect.Sets;
import net.minecraft.block.Block;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityAgeable;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.ai.EntityAIFollowParent;
import net.minecraft.entity.ai.EntityAILookIdle;
import net.minecraft.entity.ai.EntityAIPanic;
import net.minecraft.entity.ai.EntityAISwimming;
import net.minecraft.entity.ai.EntityAITempt;
import net.minecraft.entity.passive.EntityAnimal;
import net.minecraft.entity.passive.EntityChicken;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Items;
import net.minecraft.init.SoundEvents;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.pathfinding.PathNodeType;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.SoundEvent;
import net.minecraft.util.datafix.DataFixer;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
import net.minecraft.world.World;
import net.minecraft.world.storage.loot.LootTableList;
public class EntityDuck extends EntityAnimal {
private static final Set<Item> TEMPTATION_ITEMS = Sets.newHashSet(new Item[] {Items.BREAD});
public float wingRotation;
public float destPos;
public float oFlapSpeed;
public float oFlap;
public float wingRotDelta = 1.0F;
/** The time until the next egg is spawned. */
public int timeUntilNextEgg;
public boolean chickenJockey;
public EntityDuck(World worldIn)
{
super(worldIn);
this.setSize(0.4F, 0.7F);
this.timeUntilNextEgg = this.rand.nextInt(6000) + 6000;
this.setPathPriority(PathNodeType.WATER, 0.0F);
}
protected void initEntityAI()
{
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(1, new EntityAIPanic(this, 1.4D));
this.tasks.addTask(3, new EntityAITempt(this, 1.0D, false, TEMPTATION_ITEMS));
this.tasks.addTask(4, new EntityAIFollowParent(this, 1.1D));
this.tasks.addTask(7, new EntityAILookIdle(this));
}
public float getEyeHeight()
{
return this.height;
}
protected void applyEntityAttributes()
{
super.applyEntityAttributes();
this.getEntityAttribute(SharedMonsterAttributes.MAX_HEALTH).setBaseValue(4.0D);
this.getEntityAttribute(SharedMonsterAttributes.MOVEMENT_SPEED).setBaseValue(0.25D);
}
/**
* Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons
* use this to react to sunlight and start to burn.
*/
public void onLivingUpdate()
{
super.onLivingUpdate();
this.oFlap = this.wingRotation;
this.oFlapSpeed = this.destPos;
this.destPos = (float)((double)this.destPos + (double)(this.onGround ? -1 : 4) * 0.3D);
this.destPos = MathHelper.clamp(this.destPos, 0.0F, 1.0F);
if (!this.onGround && this.wingRotDelta < 1.0F)
{
this.wingRotDelta = 1.0F;
}
this.wingRotDelta = (float)((double)this.wingRotDelta * 0.9D);
if (!this.onGround && this.motionY < 0.0D)
{
this.motionY *= 0.6D;
}
this.wingRotation += this.wingRotDelta * 2.0F;
if (!this.world.isRemote && !this.isChild() && !this.isChickenJockey() && --this.timeUntilNextEgg <= 0)
{
this.playSound(SoundEvents.ENTITY_CHICKEN_EGG, 1.0F, (this.rand.nextFloat() - this.rand.nextFloat()) * 0.2F + 1.0F);
this.dropItem(Items.EGG, 1);
this.timeUntilNextEgg = this.rand.nextInt(6000) + 6000;
}
}
public void fall(float distance, float damageMultiplier)
{
}
protected SoundEvent getAmbientSound()
{
return SoundEvents.ENTITY_CHICKEN_AMBIENT;
}
protected SoundEvent getHurtSound()
{
return SoundEvents.ENTITY_CHICKEN_HURT;
}
protected SoundEvent getDeathSound()
{
return SoundEvents.ENTITY_CHICKEN_DEATH;
}
protected void playStepSound(BlockPos pos, Block blockIn)
{
this.playSound(SoundEvents.ENTITY_CHICKEN_STEP, 0.15F, 1.0F);
}
@Nullable
protected ResourceLocation getLootTable()
{
return LootTableList.ENTITIES_CHICKEN;
}
public EntityDuck createChild(EntityAgeable ageable)
{
return new EntityDuck(this.world);
}
/**
* Checks if the parameter is an item which this animal can be fed to breed it (wheat, carrots or seeds depending on
* the animal type)
*/
public boolean isBreedingItem(ItemStack stack)
{
return TEMPTATION_ITEMS.contains(stack.getItem());
}
/**
* Get the experience points the entity currently has.
*/
protected int getExperiencePoints(EntityPlayer player)
{
return 200;
}
public static void registerFixesChicken(DataFixer fixer)
{
EntityLiving.registerFixesMob(fixer, EntityChicken.class);
}
/**
* (abstract) Protected helper method to read subclass entity data from NBT.
*/
public void readEntityFromNBT(NBTTagCompound compound)
{
super.readEntityFromNBT(compound);
this.chickenJockey = compound.getBoolean("IsChickenJockey");
if (compound.hasKey("EggLayTime"))
{
this.timeUntilNextEgg = compound.getInteger("EggLayTime");
}
}
/**
* (abstract) Protected helper method to write subclass entity data to NBT.
*/
public void writeEntityToNBT(NBTTagCompound compound)
{
super.writeEntityToNBT(compound);
compound.setBoolean("IsChickenJockey", this.chickenJockey);
compound.setInteger("EggLayTime", this.timeUntilNextEgg);
}
/**
* Determines if an entity can be despawned, used on idle far away entities
*/
protected boolean canDespawn()
{
return false;
}
public void updatePassenger(Entity passenger)
{
super.updatePassenger(passenger);
float f = MathHelper.sin(this.renderYawOffset * 0.017453292F);
float f1 = MathHelper.cos(this.renderYawOffset * 0.017453292F);
passenger.setPosition(this.posX + (double)(0.1F * f), this.posY + (double)(this.height * 0.5F) + passenger.getYOffset() + 0.0D, this.posZ - (double)(0.1F * f1));
if (passenger instanceof EntityLivingBase)
{
((EntityLivingBase)passenger).renderYawOffset = this.renderYawOffset;
}
}
/**
* Determines if this chicken is a jockey with a zombie riding it.
*/
public boolean isChickenJockey()
{
return this.chickenJockey;
}
/**
* Sets whether this chicken is a jockey or not.
*/
public void setChickenJockey(boolean jockey)
{
this.chickenJockey = jockey;
}
}