package com.fredtargaryen.floocraft.inventory.container; import com.fredtargaryen.floocraft.item.ItemFlooPowder; import com.fredtargaryen.floocraft.tileentity.TileEntityFloowerPot; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.Container; import net.minecraft.inventory.IInventory; import net.minecraft.inventory.Slot; import net.minecraft.item.ItemStack; public class ContainerFloowerPot extends Container { private final TileEntityFloowerPot potTE; private class PowderSlot extends Slot { public PowderSlot(IInventory par1IInventory) { super(par1IInventory, 0, 80, 35); } /** * Check if the stack is a valid item for this slot. Always true beside for the armor slots. */ public boolean isItemValid(ItemStack par1ItemStack) { return par1ItemStack.getItem() instanceof ItemFlooPowder; } } public ContainerFloowerPot (InventoryPlayer inventoryPlayer, TileEntityFloowerPot te) { potTE = te; //the Slot constructor takes the IInventory and the slot number in that it binds to //and the x-y coordinates it resides on-screen addSlotToContainer(new PowderSlot(potTE)); //commonly used vanilla code that adds the player's inventory bindPlayerInventory(inventoryPlayer); } @Override public boolean canInteractWith(EntityPlayer player) { return potTE.isUsableByPlayer(player); } private void bindPlayerInventory(InventoryPlayer inventoryPlayer) { for (int i = 0; i < 3; i++) { for (int j = 0; j < 9; j++) { addSlotToContainer(new Slot(inventoryPlayer, j + i * 9 + 9, 8 + j * 18, 84 + i * 18)); } } for (int i = 0; i < 9; i++) { addSlotToContainer(new Slot(inventoryPlayer, i, 8 + i * 18, 142)); } } @Override public ItemStack transferStackInSlot(EntityPlayer player, int slot) { ItemStack stack = null; Slot slotObject = (Slot) inventorySlots.get(slot); //null checks and checks if the item can be stacked (maxStackSize > 1) if (slotObject != null && slotObject.getHasStack()) { ItemStack stackInSlot = slotObject.getStack(); stack = stackInSlot.copy(); //merges the item into player inventory since its in the tileEntity if (slot < 1) { if (!this.mergeItemStack(stackInSlot, 1, this.inventorySlots.size(), true)) { return null; } } //places it into the tileEntity is possible since its in the player inventory else if (!this.mergeItemStack(stackInSlot, 0, 1, false)) { return null; } if (stackInSlot.getCount() == 0) { slotObject.putStack(ItemStack.EMPTY); } else { slotObject.onSlotChanged(); } if (stackInSlot.getCount() == stack.getCount()) { return null; } slotObject.onTake(player, stackInSlot); } return stack; } }