package com.fredtargaryen.floocraft.client.gui;
import com.fredtargaryen.floocraft.DataReference;
import com.fredtargaryen.floocraft.inventory.container.ContainerFloowerPot;
import com.fredtargaryen.floocraft.tileentity.TileEntityFloowerPot;
import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.text.translation.I18n;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import org.lwjgl.opengl.GL11;
@SideOnly(Side.CLIENT)
class GuiFloowerPot extends GuiContainer
{
public GuiFloowerPot (InventoryPlayer inventoryPlayer, TileEntityFloowerPot tileEntity)
{
//the container is instantiated and passed to the superclass for handling
super(new ContainerFloowerPot(inventoryPlayer, tileEntity));
}
@Override
protected void drawGuiContainerForegroundLayer(int param1, int param2)
{
//draw text and stuff here
//the parameters for drawString are: string, x, y, color
this.fontRendererObj.drawString(I18n.translateToLocal("tile.floowerpot.name"), 8, 6, 4210752);
//draws "Inventory" or your regional equivalent
this.fontRendererObj.drawString(I18n.translateToLocal("container.inventory"), 8, ySize - 96 + 2, 4210752);
}
@Override
protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3)
{
//draw your Gui here, only thing you need to change is the path
//May need to do getTexture first if this method causes trouble
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
this.mc.renderEngine.bindTexture(new ResourceLocation(DataReference.MODID + ":textures/gui/guifloowerpot.png"));
int x = (width - xSize) / 2;
int y = (height - ySize) / 2;
this.drawTexturedModalRect(x, y, 0, 0, xSize, ySize);
}
}