package pixlepix.auracascade.block;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.Entity;
import net.minecraft.init.Items;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import pixlepix.auracascade.data.EnumRainbowColor;
import pixlepix.auracascade.item.ItemMaterial;
import pixlepix.auracascade.registry.CraftingBenchRecipe;
import pixlepix.auracascade.registry.ITTinkererBlock;
import pixlepix.auracascade.registry.ThaumicTinkererRecipe;
import java.util.ArrayList;
/**
* Created by localmacaccount on 2/5/15.
*/
public class BlockTrampoline extends Block implements ITTinkererBlock {
private static final AxisAlignedBB AABB = new AxisAlignedBB(0F, 0F, 0F, 1F, .8F, 1F);
public BlockTrampoline() {
super(Material.CLOTH);
setLightLevel(1F);
setHardness(2F);
}
@Override
public ArrayList<Object> getSpecialParameters() {
return null;
}
@Override
public String getBlockName() {
return "trampoline";
}
@Override
public void onEntityCollidedWithBlock(World worldIn, BlockPos pos, IBlockState state, Entity entity) {
entity.motionY = 10;
}
@Override
public boolean shouldRegister() {
return true;
}
@Override
public boolean isOpaqueCube(IBlockState state) {
return false;
}
@Override
public boolean shouldDisplayInTab() {
return true;
}
@Override
public Class<? extends ItemBlock> getItemBlock() {
return null;
}
@Override
public Class<? extends TileEntity> getTileEntity() {
return null;
}
@Override
public ThaumicTinkererRecipe getRecipeItem() {
return new CraftingBenchRecipe(new ItemStack(this), " S ", "SIS", " S ", 'I', ItemMaterial.getIngot(EnumRainbowColor.VIOLET), 'S', new ItemStack(Items.SLIME_BALL));
}
@Override
public int getCreativeTabPriority() {
return -50;
}
@Override
public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess world, BlockPos pos) {
return AABB;
}
}