/* * Control.java * JCollider * * Copyright (c) 2004-2010 Hanns Holger Rutz. All rights reserved. * * This software is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either * version 2, june 1991 of the License, or (at your option) any later version. * * This software is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public * License (gpl.txt) along with this software; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * * For further information, please contact Hanns Holger Rutz at * contact@sciss.de , or visit http://www.sciss.de/jcollider * * * JCollider is closely modelled after SuperCollider Language, * often exhibiting a direct translation from Smalltalk to Java. * SCLang is a software originally developed by James McCartney, * which has become an Open Source project. * See http://supercollider.sourceforge.net/ for details. * * * Changelog: * 11-Sep-05 created */ package de.sciss.jcollider; /** * Class for the Control UGen. * This class is recognized by SynthDef * in the building process. Controls * should be created en bloc per rate * (scalar or control), therefore the * constructor takes an array of names * and corresponding default values. * For the sake of clarity, scalar control * names should begin with a small 'i' * letter, though this is not obligatory. * <p> * Individual controls are accessed by * calling the <code>getChannel</code> method. * <p> * Note that when reading a synthdef from * harddisc, the <code>SynthDef</code> class * (as of version 0.25) will not create <code>Control</code> * instances but merely plain <code>UGen</code> * objects. * * @author Hanns Holger Rutz * @version 0.33, 21-Apr-09 */ public class Control extends UGen { protected final ControlDesc[] descs; private Control( String[] names, Object rate, float[] values ) { this( "Control", rate, values.length, new UGenInput[0], 0 ); for( int i = 0; i < values.length; i++ ) { descs[ i ] = new ControlDesc( names[ i ], rate, values[ i ], 0.0f ); } } private Control( String name, Object rate, float[] values ) { this( "Control", rate, values.length, new UGenInput[0], 0 ); descs[ 0 ] = new ControlDesc( name, rate, values[ 0 ], 0.0f ); for( int i = 1; i < values.length; i++ ) { descs[ i ] = new ControlDesc( null, rate, values[ i ], 0.0f ); } } protected Control( String name, Object rate, int numOutputs, UGenInput[] inputs, int specialIndex ) { super( name, rate, createOutputRates( numOutputs, rate ), inputs, specialIndex ); descs = new ControlDesc[ numOutputs ]; } public UGenChannel getChannel( String name ) { for( int i = 0; i < descs.length; i++ ) { if( descs[ i ].getName().equals( name )) return getChannel( i ); } return null; } public ControlDesc getDesc( int idx ) { return descs[ idx ]; } public int getNumDescs() { return getNumOutputs(); } private static Object[] createOutputRates( int numOutputs, Object rate ) { final Object[] rates = new Object[ numOutputs ]; for( int i = 0; i < numOutputs; i++ ) { rates[ i ] = rate; } return rates; } public static GraphElem ir( String name ) { return ir( name, 0.0f ); } /** * @warning make sure the <code>defaultValue</code> is <code>float</code> and not <code>int</code> * since otherwise a wrong (illegal) signature is called! */ public static Control ir( String name, float defaultValue ) { return new Control( name, kScalarRate, new float[] { defaultValue }); } public static Control ir( String[] names, float[] values ) { return new Control( names, kScalarRate, values ); } public static Control ir( String name, float[] values ) { return new Control( name, kScalarRate, values ); } public static GraphElem kr( String name ) { return kr( name, 0.0f ); } public static Control kr( String name, float defaultValue ) { return new Control( name, kControlRate, new float[] { defaultValue }); } public static Control kr( String[] names, float[] values ) { return new Control( names, kControlRate, values ); } public static Control kr( String name, float[] values ) { return new Control( name, kControlRate, values ); } }