package websocket.message.serializer; import com.google.gson.JsonElement; import com.google.gson.JsonObject; import com.google.gson.JsonSerializationContext; import com.google.gson.JsonSerializer; import websocket.GameWebSocketHandler; import websocket.message.ConnectedToRoomMessage; import websocket.message.DisconnectedPlayerMessage; import java.lang.reflect.Type; /** * nickolay, 18.04.15. */ public class ConnectedToRoomMesageSerializer implements JsonSerializer<ConnectedToRoomMessage> { public JsonElement serialize(ConnectedToRoomMessage src, Type typeOfSrc, JsonSerializationContext context) { JsonObject responseObject = new JsonObject(); responseObject.addProperty("code", GameWebSocketHandler.MessageType.CODE_CONNECTED_TO_ROOM_RESPONSE.ordinal()); JsonObject roomJson = new JsonObject(); roomJson.addProperty("id", src.getRoomId()); responseObject.add("room", roomJson); return responseObject; } }