package websocket.message;
import game.Room;
/**
* egor, 18.04.15.
*/
public class StartRoundMessage extends AbstractStartMessage {
private final int roundCount;
private final int currentRound;
public StartRoundMessage(Room room, int playerId, int currentRound, int roundCount) {
super(room, playerId);
this.currentRound = currentRound;
this.roundCount = roundCount;
}
public int getCurrentRound() {
return currentRound;
}
public int getRoundCount() {
return roundCount;
}
}