/** * Copyright (C) 2009-2013 BIMserver.org * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as * published by the Free Software Foundation, either version 3 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package org.bimserver.models.ifc2x3tc1; import java.util.Arrays; import java.util.Collections; import java.util.List; import org.eclipse.emf.common.util.Enumerator; /** * <!-- begin-user-doc --> * A representation of the literals of the enumeration '<em><b>Ifc Action Source Type Enum</b></em>', * and utility methods for working with them. * <!-- end-user-doc --> * @see org.bimserver.models.ifc2x3tc1.Ifc2x3tc1Package#getIfcActionSourceTypeEnum() * @model * @generated */ public enum IfcActionSourceTypeEnum implements Enumerator { /** * The '<em><b>NULL</b></em>' literal object. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @see #NULL_VALUE * @generated * @ordered */ NULL(0, "NULL", "NULL"), /** * The '<em><b>NOTDEFINED</b></em>' literal object. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @see #NOTDEFINED_VALUE * @generated * @ordered */ NOTDEFINED(1, "NOTDEFINED", "NOTDEFINED"), /** * The '<em><b>PRESTRESSING P</b></em>' literal object. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @see #PRESTRESSING_P_VALUE * @generated * @ordered */ PRESTRESSING_P(2, "PRESTRESSING_P", "PRESTRESSING_P"), /** * The '<em><b>SNOW S</b></em>' literal object. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @see #SNOW_S_VALUE * @generated * @ordered */ SNOW_S(3, "SNOW_S", "SNOW_S"), /** * The '<em><b>ERECTION</b></em>' literal object. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @see #ERECTION_VALUE * @generated * @ordered */ ERECTION(4, "ERECTION", "ERECTION"), /** * The '<em><b>SETTLEMENT U</b></em>' literal object. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @see #SETTLEMENT_U_VALUE * @generated * @ordered */ SETTLEMENT_U(5, "SETTLEMENT_U", "SETTLEMENT_U"), /** * The '<em><b>IMPACT</b></em>' literal object. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @see #IMPACT_VALUE * @generated * @ordered */ IMPACT(6, "IMPACT", "IMPACT"), /** * The '<em><b>LIVE LOAD Q</b></em>' literal object. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @see #LIVE_LOAD_Q_VALUE * @generated * @ordered */ LIVE_LOAD_Q(7, "LIVE_LOAD_Q", "LIVE_LOAD_Q"), /** * The '<em><b>COMPLETION G1</b></em>' literal object. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @see #COMPLETION_G1_VALUE * @generated * @ordered */ COMPLETION_G1(8, "COMPLETION_G1", "COMPLETION_G1"), /** * The '<em><b>BUOYANCY</b></em>' literal object. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @see #BUOYANCY_VALUE * @generated * @ordered */ BUOYANCY(9, "BUOYANCY", "BUOYANCY"), /** * The '<em><b>EARTHQUAKE E</b></em>' literal object. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @see #EARTHQUAKE_E_VALUE * @generated * @ordered */ EARTHQUAKE_E(10, "EARTHQUAKE_E", "EARTHQUAKE_E"), /** * The '<em><b>CURRENT</b></em>' literal object. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @see #CURRENT_VALUE * @generated * @ordered */ CURRENT(11, "CURRENT", "CURRENT"), /** * The '<em><b>FIRE</b></em>' literal object. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @see #FIRE_VALUE * @generated * @ordered */ FIRE(12, "FIRE", "FIRE"), /** * The '<em><b>WAVE</b></em>' literal object. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @see #WAVE_VALUE * @generated * @ordered */ WAVE(13, "WAVE", "WAVE"), /** * The '<em><b>TEMPERATURE T</b></em>' literal object. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @see #TEMPERATURE_T_VALUE * @generated * @ordered */ TEMPERATURE_T(14, "TEMPERATURE_T", "TEMPERATURE_T"), /** * The '<em><b>ICE</b></em>' literal object. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @see #ICE_VALUE * @generated * @ordered */ ICE(15, "ICE", "ICE"), /** * The '<em><b>CREEP</b></em>' literal object. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @see #CREEP_VALUE * @generated * @ordered */ CREEP(16, "CREEP", "CREEP"), /** * The '<em><b>RAIN</b></em>' literal object. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @see #RAIN_VALUE * @generated * @ordered */ RAIN(17, "RAIN", "RAIN"), /** * The '<em><b>PROPPING</b></em>' literal object. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @see #PROPPING_VALUE * @generated * @ordered */ PROPPING(18, "PROPPING", "PROPPING"), /** * The '<em><b>SYSTEM IMPERFECTION</b></em>' literal object. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @see #SYSTEM_IMPERFECTION_VALUE * @generated * @ordered */ SYSTEM_IMPERFECTION(19, "SYSTEM_IMPERFECTION", "SYSTEM_IMPERFECTION"), /** * The '<em><b>TRANSPORT</b></em>' literal object. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @see #TRANSPORT_VALUE * @generated * @ordered */ TRANSPORT(20, "TRANSPORT", "TRANSPORT"), /** * The '<em><b>IMPULSE</b></em>' literal object. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @see #IMPULSE_VALUE * @generated * @ordered */ IMPULSE(21, "IMPULSE", "IMPULSE"), /** * The '<em><b>BRAKES</b></em>' literal object. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @see #BRAKES_VALUE * @generated * @ordered */ BRAKES(22, "BRAKES", "BRAKES"), /** * The '<em><b>USERDEFINED</b></em>' literal object. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @see #USERDEFINED_VALUE * @generated * @ordered */ USERDEFINED(23, "USERDEFINED", "USERDEFINED"), /** * The '<em><b>SHRINKAGE</b></em>' literal object. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @see #SHRINKAGE_VALUE * @generated * @ordered */ SHRINKAGE(24, "SHRINKAGE", "SHRINKAGE"), /** * The '<em><b>DEAD LOAD G</b></em>' literal object. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @see #DEAD_LOAD_G_VALUE * @generated * @ordered */ DEAD_LOAD_G(25, "DEAD_LOAD_G", "DEAD_LOAD_G"), /** * The '<em><b>WIND W</b></em>' literal object. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @see #WIND_W_VALUE * @generated * @ordered */ WIND_W(26, "WIND_W", "WIND_W"), /** * The '<em><b>LACK OF FIT</b></em>' literal object. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @see #LACK_OF_FIT_VALUE * @generated * @ordered */ LACK_OF_FIT(27, "LACK_OF_FIT", "LACK_OF_FIT"); /** * The '<em><b>NULL</b></em>' literal value. * <!-- begin-user-doc --> * <p> * If the meaning of '<em><b>NULL</b></em>' literal object isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @see #NULL * @model * @generated * @ordered */ public static final int NULL_VALUE = 0; /** * The '<em><b>NOTDEFINED</b></em>' literal value. * <!-- begin-user-doc --> * <p> * If the meaning of '<em><b>NOTDEFINED</b></em>' literal object isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @see #NOTDEFINED * @model * @generated * @ordered */ public static final int NOTDEFINED_VALUE = 1; /** * The '<em><b>PRESTRESSING P</b></em>' literal value. * <!-- begin-user-doc --> * <p> * If the meaning of '<em><b>PRESTRESSING P</b></em>' literal object isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @see #PRESTRESSING_P * @model * @generated * @ordered */ public static final int PRESTRESSING_P_VALUE = 2; /** * The '<em><b>SNOW S</b></em>' literal value. * <!-- begin-user-doc --> * <p> * If the meaning of '<em><b>SNOW S</b></em>' literal object isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @see #SNOW_S * @model * @generated * @ordered */ public static final int SNOW_S_VALUE = 3; /** * The '<em><b>ERECTION</b></em>' literal value. * <!-- begin-user-doc --> * <p> * If the meaning of '<em><b>ERECTION</b></em>' literal object isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @see #ERECTION * @model * @generated * @ordered */ public static final int ERECTION_VALUE = 4; /** * The '<em><b>SETTLEMENT U</b></em>' literal value. * <!-- begin-user-doc --> * <p> * If the meaning of '<em><b>SETTLEMENT U</b></em>' literal object isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @see #SETTLEMENT_U * @model * @generated * @ordered */ public static final int SETTLEMENT_U_VALUE = 5; /** * The '<em><b>IMPACT</b></em>' literal value. * <!-- begin-user-doc --> * <p> * If the meaning of '<em><b>IMPACT</b></em>' literal object isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @see #IMPACT * @model * @generated * @ordered */ public static final int IMPACT_VALUE = 6; /** * The '<em><b>LIVE LOAD Q</b></em>' literal value. * <!-- begin-user-doc --> * <p> * If the meaning of '<em><b>LIVE LOAD Q</b></em>' literal object isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @see #LIVE_LOAD_Q * @model * @generated * @ordered */ public static final int LIVE_LOAD_Q_VALUE = 7; /** * The '<em><b>COMPLETION G1</b></em>' literal value. * <!-- begin-user-doc --> * <p> * If the meaning of '<em><b>COMPLETION G1</b></em>' literal object isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @see #COMPLETION_G1 * @model * @generated * @ordered */ public static final int COMPLETION_G1_VALUE = 8; /** * The '<em><b>BUOYANCY</b></em>' literal value. * <!-- begin-user-doc --> * <p> * If the meaning of '<em><b>BUOYANCY</b></em>' literal object isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @see #BUOYANCY * @model * @generated * @ordered */ public static final int BUOYANCY_VALUE = 9; /** * The '<em><b>EARTHQUAKE E</b></em>' literal value. * <!-- begin-user-doc --> * <p> * If the meaning of '<em><b>EARTHQUAKE E</b></em>' literal object isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @see #EARTHQUAKE_E * @model * @generated * @ordered */ public static final int EARTHQUAKE_E_VALUE = 10; /** * The '<em><b>CURRENT</b></em>' literal value. * <!-- begin-user-doc --> * <p> * If the meaning of '<em><b>CURRENT</b></em>' literal object isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @see #CURRENT * @model * @generated * @ordered */ public static final int CURRENT_VALUE = 11; /** * The '<em><b>FIRE</b></em>' literal value. * <!-- begin-user-doc --> * <p> * If the meaning of '<em><b>FIRE</b></em>' literal object isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @see #FIRE * @model * @generated * @ordered */ public static final int FIRE_VALUE = 12; /** * The '<em><b>WAVE</b></em>' literal value. * <!-- begin-user-doc --> * <p> * If the meaning of '<em><b>WAVE</b></em>' literal object isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @see #WAVE * @model * @generated * @ordered */ public static final int WAVE_VALUE = 13; /** * The '<em><b>TEMPERATURE T</b></em>' literal value. * <!-- begin-user-doc --> * <p> * If the meaning of '<em><b>TEMPERATURE T</b></em>' literal object isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @see #TEMPERATURE_T * @model * @generated * @ordered */ public static final int TEMPERATURE_T_VALUE = 14; /** * The '<em><b>ICE</b></em>' literal value. * <!-- begin-user-doc --> * <p> * If the meaning of '<em><b>ICE</b></em>' literal object isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @see #ICE * @model * @generated * @ordered */ public static final int ICE_VALUE = 15; /** * The '<em><b>CREEP</b></em>' literal value. * <!-- begin-user-doc --> * <p> * If the meaning of '<em><b>CREEP</b></em>' literal object isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @see #CREEP * @model * @generated * @ordered */ public static final int CREEP_VALUE = 16; /** * The '<em><b>RAIN</b></em>' literal value. * <!-- begin-user-doc --> * <p> * If the meaning of '<em><b>RAIN</b></em>' literal object isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @see #RAIN * @model * @generated * @ordered */ public static final int RAIN_VALUE = 17; /** * The '<em><b>PROPPING</b></em>' literal value. * <!-- begin-user-doc --> * <p> * If the meaning of '<em><b>PROPPING</b></em>' literal object isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @see #PROPPING * @model * @generated * @ordered */ public static final int PROPPING_VALUE = 18; /** * The '<em><b>SYSTEM IMPERFECTION</b></em>' literal value. * <!-- begin-user-doc --> * <p> * If the meaning of '<em><b>SYSTEM IMPERFECTION</b></em>' literal object isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @see #SYSTEM_IMPERFECTION * @model * @generated * @ordered */ public static final int SYSTEM_IMPERFECTION_VALUE = 19; /** * The '<em><b>TRANSPORT</b></em>' literal value. * <!-- begin-user-doc --> * <p> * If the meaning of '<em><b>TRANSPORT</b></em>' literal object isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @see #TRANSPORT * @model * @generated * @ordered */ public static final int TRANSPORT_VALUE = 20; /** * The '<em><b>IMPULSE</b></em>' literal value. * <!-- begin-user-doc --> * <p> * If the meaning of '<em><b>IMPULSE</b></em>' literal object isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @see #IMPULSE * @model * @generated * @ordered */ public static final int IMPULSE_VALUE = 21; /** * The '<em><b>BRAKES</b></em>' literal value. * <!-- begin-user-doc --> * <p> * If the meaning of '<em><b>BRAKES</b></em>' literal object isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @see #BRAKES * @model * @generated * @ordered */ public static final int BRAKES_VALUE = 22; /** * The '<em><b>USERDEFINED</b></em>' literal value. * <!-- begin-user-doc --> * <p> * If the meaning of '<em><b>USERDEFINED</b></em>' literal object isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @see #USERDEFINED * @model * @generated * @ordered */ public static final int USERDEFINED_VALUE = 23; /** * The '<em><b>SHRINKAGE</b></em>' literal value. * <!-- begin-user-doc --> * <p> * If the meaning of '<em><b>SHRINKAGE</b></em>' literal object isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @see #SHRINKAGE * @model * @generated * @ordered */ public static final int SHRINKAGE_VALUE = 24; /** * The '<em><b>DEAD LOAD G</b></em>' literal value. * <!-- begin-user-doc --> * <p> * If the meaning of '<em><b>DEAD LOAD G</b></em>' literal object isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @see #DEAD_LOAD_G * @model * @generated * @ordered */ public static final int DEAD_LOAD_G_VALUE = 25; /** * The '<em><b>WIND W</b></em>' literal value. * <!-- begin-user-doc --> * <p> * If the meaning of '<em><b>WIND W</b></em>' literal object isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @see #WIND_W * @model * @generated * @ordered */ public static final int WIND_W_VALUE = 26; /** * The '<em><b>LACK OF FIT</b></em>' literal value. * <!-- begin-user-doc --> * <p> * If the meaning of '<em><b>LACK OF FIT</b></em>' literal object isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @see #LACK_OF_FIT * @model * @generated * @ordered */ public static final int LACK_OF_FIT_VALUE = 27; /** * An array of all the '<em><b>Ifc Action Source Type Enum</b></em>' enumerators. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ private static final IfcActionSourceTypeEnum[] VALUES_ARRAY = new IfcActionSourceTypeEnum[] { NULL, NOTDEFINED, PRESTRESSING_P, SNOW_S, ERECTION, SETTLEMENT_U, IMPACT, LIVE_LOAD_Q, COMPLETION_G1, BUOYANCY, EARTHQUAKE_E, CURRENT, FIRE, WAVE, TEMPERATURE_T, ICE, CREEP, RAIN, PROPPING, SYSTEM_IMPERFECTION, TRANSPORT, IMPULSE, BRAKES, USERDEFINED, SHRINKAGE, DEAD_LOAD_G, WIND_W, LACK_OF_FIT, }; /** * A public read-only list of all the '<em><b>Ifc Action Source Type Enum</b></em>' enumerators. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ public static final List<IfcActionSourceTypeEnum> VALUES = Collections.unmodifiableList(Arrays.asList(VALUES_ARRAY)); /** * Returns the '<em><b>Ifc Action Source Type Enum</b></em>' literal with the specified literal value. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ public static IfcActionSourceTypeEnum get(String literal) { for (int i = 0; i < VALUES_ARRAY.length; ++i) { IfcActionSourceTypeEnum result = VALUES_ARRAY[i]; if (result.toString().equals(literal)) { return result; } } return null; } /** * Returns the '<em><b>Ifc Action Source Type Enum</b></em>' literal with the specified name. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ public static IfcActionSourceTypeEnum getByName(String name) { for (int i = 0; i < VALUES_ARRAY.length; ++i) { IfcActionSourceTypeEnum result = VALUES_ARRAY[i]; if (result.getName().equals(name)) { return result; } } return null; } /** * Returns the '<em><b>Ifc Action Source Type Enum</b></em>' literal with the specified integer value. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ public static IfcActionSourceTypeEnum get(int value) { switch (value) { case NULL_VALUE: return NULL; case NOTDEFINED_VALUE: return NOTDEFINED; case PRESTRESSING_P_VALUE: return PRESTRESSING_P; case SNOW_S_VALUE: return SNOW_S; case ERECTION_VALUE: return ERECTION; case SETTLEMENT_U_VALUE: return SETTLEMENT_U; case IMPACT_VALUE: return IMPACT; case LIVE_LOAD_Q_VALUE: return LIVE_LOAD_Q; case COMPLETION_G1_VALUE: return COMPLETION_G1; case BUOYANCY_VALUE: return BUOYANCY; case EARTHQUAKE_E_VALUE: return EARTHQUAKE_E; case CURRENT_VALUE: return CURRENT; case FIRE_VALUE: return FIRE; case WAVE_VALUE: return WAVE; case TEMPERATURE_T_VALUE: return TEMPERATURE_T; case ICE_VALUE: return ICE; case CREEP_VALUE: return CREEP; case RAIN_VALUE: return RAIN; case PROPPING_VALUE: return PROPPING; case SYSTEM_IMPERFECTION_VALUE: return SYSTEM_IMPERFECTION; case TRANSPORT_VALUE: return TRANSPORT; case IMPULSE_VALUE: return IMPULSE; case BRAKES_VALUE: return BRAKES; case USERDEFINED_VALUE: return USERDEFINED; case SHRINKAGE_VALUE: return SHRINKAGE; case DEAD_LOAD_G_VALUE: return DEAD_LOAD_G; case WIND_W_VALUE: return WIND_W; case LACK_OF_FIT_VALUE: return LACK_OF_FIT; } return null; } /** * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ private final int value; /** * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ private final String name; /** * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ private final String literal; /** * Only this class can construct instances. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ private IfcActionSourceTypeEnum(int value, String name, String literal) { this.value = value; this.name = name; this.literal = literal; } /** * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ public int getValue() { return value; } /** * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ public String getName() { return name; } /** * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ public String getLiteral() { return literal; } /** * Returns the literal value of the enumerator, which is its string representation. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ @Override public String toString() { return literal; } } //IfcActionSourceTypeEnum