package com.pam.harvestcraft.tileentities; import io.netty.buffer.ByteBuf; import net.minecraft.entity.item.EntityItem; import net.minecraft.entity.player.EntityPlayerMP; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.math.BlockPos; import net.minecraftforge.fml.common.network.simpleimpl.IMessage; import net.minecraftforge.fml.common.network.simpleimpl.IMessageHandler; import net.minecraftforge.fml.common.network.simpleimpl.MessageContext; public class MessageShippingBinBuy implements IMessage, IMessageHandler<MessageShippingBinBuy, IMessage> { private int itemNum; private int x; private int y; private int z; private boolean shouldClear; @SuppressWarnings("unused") public MessageShippingBinBuy() {} @SuppressWarnings("unused") public MessageShippingBinBuy(int itemNum, int x, int y, int z, boolean shouldClear) { this.itemNum = itemNum; this.x = x; this.y = y; this.z = z; this.shouldClear = shouldClear; } @Override public void fromBytes(ByteBuf buf) { this.itemNum = buf.readInt(); this.x = buf.readInt(); this.y = buf.readInt(); this.z = buf.readInt(); this.shouldClear = buf.readBoolean(); } @Override public void toBytes(ByteBuf buf) { buf.writeInt(this.itemNum); buf.writeInt(this.x); buf.writeInt(this.y); buf.writeInt(this.z); buf.writeBoolean(this.shouldClear); } @Override public IMessage onMessage(MessageShippingBinBuy message, MessageContext ctx) { final EntityPlayerMP player = ctx.getServerHandler().playerEntity; final TileEntity tile_entity = player.world.getTileEntity(new BlockPos(message.x, message.y, message.z)); if ((tile_entity instanceof TileEntityShippingBin)) { final TileEntityShippingBin tileEntityShippingBin = (TileEntityShippingBin) tile_entity; final ShippingBinData data = ShippingBinItems.getData(message.itemNum); final int price = data.getPrice(); if (message.shouldClear) { tileEntityShippingBin.clearInventory(); } else { tileEntityShippingBin.takeCurrencyFromSlot(price); } final EntityItem var14 = new EntityItem(player.world, player.posX, player.posY + 1.0D, player.posZ, data.getItem().copy()); player.world.spawnEntity(var14); } return null; } }