package com.pam.desertcraft;
import net.minecraft.block.Block;
import net.minecraft.block.BlockBush;
import net.minecraft.block.BlockStairs;
import net.minecraft.block.SoundType;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.init.Enchantments;
import net.minecraft.item.ItemStack;
import net.minecraft.stats.StatList;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.common.EnumPlantType;
import net.minecraftforge.event.ForgeEventFactory;
import java.util.*;
public class BlockPamDesertPlant extends BlockBush {
public static final Map<String, List<ItemStack>> drops = new HashMap<String, List<ItemStack>>();
public enum Region {
PLAINS(EnumPlantType.Plains, Blocks.GRASS, Blocks.DIRT),
DESERT(EnumPlantType.Desert, Blocks.SAND, Blocks.HARDENED_CLAY, Blocks.STAINED_HARDENED_CLAY);
private final EnumPlantType plantType;
private final Block[] soilBlocks;
Region(EnumPlantType plantType, Block... soilBlocks) {
this.plantType = plantType;
this.soilBlocks = soilBlocks;
}
public EnumPlantType getPlantType() {
return plantType;
}
public Block[] getSoilBlocks() {
return soilBlocks;
}
}
private final String type;
private final String name;
private final Region region;
public BlockPamDesertPlant(String type, Region region) {
super(Material.GRASS);
this.type = type;
this.name = type.toLowerCase();
this.region = region;
setCreativeTab(desertcraft.tabDesertcraft);
this.setSoundType(SoundType.PLANT);
this.setTickRandomly(true);
BlockRegistry.registerBlock(name, this);
}
@Override
public boolean canPlaceBlockAt(World worldIn, BlockPos pos) {
return worldIn.isAirBlock(pos) && checkSoilBlock(worldIn, pos);
}
private boolean checkSoilBlock(World world, BlockPos pos) {
final Block soilBlock = world.getBlockState(pos.down()).getBlock();
for (Block acceptableBlock : region.getSoilBlocks()) {
if (acceptableBlock == soilBlock) return true;
}
return false;
}
@Override
public EnumPlantType getPlantType(IBlockAccess world, BlockPos pos) {
return region.getPlantType();
}
@Override
public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos) {
return new AxisAlignedBB(0.0D, 0.0D, 0.0D, 1.0D, 1.0D, 1.0D);
}
public String getName() {
return name;
}
/**
* Overriding this in order to allow dropping the garden when sneaking.
*/
@Override
public void harvestBlock(World worldIn, EntityPlayer player, BlockPos pos, IBlockState state, TileEntity te, ItemStack stack) {
player.addStat(StatList.getBlockStats(this));
player.addExhaustion(0.025F);
if (player.isSneaking() || canSilkHarvest(worldIn, pos, state, player) && EnchantmentHelper.getEnchantmentLevel(Enchantments.SILK_TOUCH, stack) > 0) {
List<ItemStack> items = new ArrayList<ItemStack>();
ItemStack itemstack = this.getSilkTouchDrop(state);
if (itemstack != null) {
items.add(itemstack);
}
ForgeEventFactory.fireBlockHarvesting(items, worldIn, pos, state, 0, 1.0f, true, player);
for (ItemStack item : items) {
spawnAsEntity(worldIn, pos, item);
}
} else {
harvesters.set(player);
final int i = EnchantmentHelper.getEnchantmentLevel(Enchantments.FORTUNE, stack);
dropBlockAsItem(worldIn, pos, state, i);
harvesters.set(null);
}
}
@Override
public List<ItemStack> getDrops(IBlockAccess world, BlockPos pos, IBlockState state, int fortune) {
List<ItemStack> newStack = new ArrayList<ItemStack>();
List<ItemStack> ourDrops = drops.get(type);
Collections.shuffle(ourDrops);
int len = Math.min(1, ourDrops.size());
for (int i = 0; i < len; i++) {
ItemStack drop = ourDrops.get(i);
// This should never happen, but check it anyway...
if (drop == null) {
System.err.println("Tried to get a null item for garden '" + type + "'.");
continue;
}
// Add it to our drops...
newStack.add(drop.copy());
}
return newStack;
}
@Override
public IBlockState getPlant(IBlockAccess world, BlockPos pos) {
IBlockState state = world.getBlockState(pos);
if (state.getBlock() != this) return getDefaultState();
return state;
}
}