/** * C-Nery - A home automation web application for C-Bus. * Copyright (C) 2008,2009,2012 Dave Oxley <dave@daveoxley.co.uk>. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as * published by the Free Software Foundation, either version 3 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. * */ package com.daveoxley.cnery.scenes; import com.daveoxley.cbus.CGateException; import com.daveoxley.cnery.actions.SceneActionHome; import com.daveoxley.cnery.actions.SceneHome; import com.daveoxley.cnery.entities.Scene; import com.daveoxley.cnery.entities.SceneAction; import com.workplacesystems.queuj.Process; import com.workplacesystems.queuj.process.java.JavaProcessRunner; import org.jboss.seam.annotations.In; import org.jboss.seam.annotations.Name; /** * * @author Dave Oxley <dave@daveoxley.co.uk> */ @Name("conditionalSceneActionRunner") public class ConditionalSceneActionRunner { @In private JavaProcessRunner PROCESS_RUNNER; @In private SceneAction sceneAction; @In(create=true) private SceneHome sceneHome; @In(create=true) private SceneActionHome sceneActionHome; public void run() throws CGateException { sceneActionHome.clearInstance(); sceneActionHome.setId(sceneAction.getId()); sceneAction = sceneActionHome.getInstance(); Scene parentScene = sceneAction.getScene(); Process<Integer> process = sceneAction.getProcess(); sceneHome.clearInstance(); sceneHome.setId(parentScene.getId()); parentScene = sceneHome.getInstance(); if (!parentScene.isActive() && !parentScene.getActivateProcess().isRunning() && !parentScene.getActivateProcess().isWaitingToRun()) return; if (sceneAction.isFirstRun() && !process.isRunning()) return; if (process.isRunning()) { process.attach(); if (process.isFailed()) throw new CGateException("Process failed."); } process.startNow(); } }