/** * C-Nery - A home automation web application for C-Bus. * Copyright (C) 2008,2009,2012 Dave Oxley <dave@daveoxley.co.uk>. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as * published by the Free Software Foundation, either version 3 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. * */ package com.daveoxley.cnery.actions; import com.daveoxley.cnery.entities.Scene; import com.daveoxley.cnery.entities.SceneAction; import com.daveoxley.cnery.scenes.SceneActionRunner; import com.daveoxley.seam.CNeryEntityHome; import com.workplacesystems.queuj.Process; import com.workplacesystems.queuj.Queue; import com.workplacesystems.queuj.occurrence.RunNever; import com.workplacesystems.queuj.process.seam.SeamProcessBuilder; import com.workplacesystems.queuj.resilience.RunOnlyOnce; import java.util.Locale; import org.jboss.seam.ScopeType; import org.jboss.seam.annotations.Factory; import org.jboss.seam.annotations.In; import org.jboss.seam.annotations.Name; import org.jboss.seam.annotations.Scope; import org.jboss.seam.contexts.Contexts; import org.jboss.seam.core.Events; import org.jboss.seam.international.StatusMessages; /** * * @author Dave Oxley <dave@daveoxley.co.uk> */ @Name("sceneActionHome") @Scope(ScopeType.CONVERSATION) public class SceneActionHome extends CNeryEntityHome<SceneAction> { @In private StatusMessages statusMessages; @In private Events events; @In(required=false) private Scene selectedScene; @In(required=false) private SceneAction selectedSceneAction; @In private Queue<SeamProcessBuilder> DEFAULT_QUEUE; @Override public void create() { super.create(); clearInstance(); if (selectedSceneAction != null) setId(selectedSceneAction.getId()); } @Override protected SceneAction createInstance() { SceneAction sa = super.createInstance(); sa.setScene(selectedScene); return sa; } @Factory("sceneAction") public SceneAction getSceneAction() { return getInstance(); } @Override protected void clearFactoryInstance() { create(); if (Contexts.isConversationContextActive()) Contexts.getConversationContext().remove("sceneAction"); } public void createProcess() { SceneAction sceneAction = getInstance(); SeamProcessBuilder spb = DEFAULT_QUEUE.newProcessBuilder(Locale.getDefault()); spb.setProcessOccurrence(new RunNever()); spb.setProcessPersistence(true); spb.setProcessKeepCompleted(true); spb.setProcessResilience(new RunOnlyOnce()); if (sceneAction.getProcess() == null) { spb.setParameter("sceneAction", sceneAction); spb.setProcessName("SceneActionRunner"); spb.setProcessDescription("Action runner for scene " + sceneAction.getScene().getName() + " and group " + sceneAction.getAddress()); spb.setProcessDetails(SceneActionRunner.class, "run", new Class[] {}, new Object[] {}); Process<Integer> process = spb.newProcess(); sceneAction.setProcessId(process.getProcessKey()); sceneAction.setActive(false); } } @Override public String update() { createProcess(); String res = super.update(); if (res != null && res.equals("updated")) { statusMessages.clear(); updatedMessage(); events.raiseTransactionSuccessEvent("sceneActionsUpdated", getId()); } return res; } @Override public String persist() { createProcess(); String res = super.persist(); if (res != null && res.equals("persisted")) { statusMessages.clear(); createdMessage(); } return res; } @Override public String remove() { SceneAction sceneAction = getInstance(); Process<Integer> process = sceneAction.getProcess(); if (process != null) process.delete(); String res = super.remove(); if (res != null && res.equals("removed")) { statusMessages.clear(); deletedMessage(); events.raiseTransactionSuccessEvent("clearSceneActionSelection"); } return res; } }