package com.deftwun.zombiecopter;
//http://www.aurelienribon.com/blog/2011/07/box2d-tutorial-collision-filtering/
public class CollisionBits {
public static final short
Character = 0x0001,
Bullet = 0x0002,
Terrain = 0x0004,
VisionSensor = 0x0008,
TouchSensor = 0x0010,
Effects = 0x0020;
public static final short
Mask_Character = Bullet | Terrain | VisionSensor,
Mask_Bullet = Character | Terrain | VisionSensor | Effects,
Mask_Terrain = Character | Bullet | Terrain | VisionSensor | TouchSensor | Effects,
Mask_VisionSensor = Character | Bullet | Terrain,
Mask_TouchSensor = Terrain,
Mask_Effects = Terrain | Bullet;
}