package com.zpig333.runesofwizardry.util;
import io.netty.buffer.ByteBuf;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.GuiNewChat;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.util.text.ITextComponent;
import net.minecraft.util.text.TextComponentString;
import net.minecraft.util.text.TextComponentTranslation;
import net.minecraftforge.fml.common.network.ByteBufUtils;
import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
import net.minecraftforge.fml.common.network.simpleimpl.IMessageHandler;
import net.minecraftforge.fml.common.network.simpleimpl.MessageContext;
import com.zpig333.runesofwizardry.RunesOfWizardry;
/*Utilities to mess with the chat. adapted from Blood Magic: https://github.com/WayofTime/BloodMagic/blob/698358df237d2c894afb20a3312203c8c2bf8e65/src/main/java/WayofTime/bloodmagic/util/ChatUtil.java
* by WayOfTime, licensed under Creative Commons Attribution 4.0 International Public License
*/
public class ChatUtils
{
private static final int DELETION_ID = 2525277;
private static int lastAdded;
private static void sendNoSpamMessages(ITextComponent[] messages)
{
GuiNewChat chat = Minecraft.getMinecraft().ingameGUI.getChatGUI();
for (int i = DELETION_ID + messages.length - 1; i <= lastAdded; i++)
{
chat.deleteChatLine(i);
}
for (int i = 0; i < messages.length; i++)
{
chat.printChatMessageWithOptionalDeletion(messages[i], DELETION_ID + i);
}
lastAdded = DELETION_ID + messages.length - 1;
}
/**
* Returns a standard {@link TextComponentString} for the given {@link String}
* .
*
* @param s
* The string to wrap.
*
* @return An {@link ITextComponent} containing the string.
*/
public static ITextComponent wrap(String s)
{
return new TextComponentString(s);
}
/**
* @see #wrap(String)
*/
public static ITextComponent[] wrap(String... s)
{
ITextComponent[] ret = new ITextComponent[s.length];
for (int i = 0; i < ret.length; i++)
{
ret[i] = wrap(s[i]);
}
return ret;
}
/**
* Returns a translatable chat component for the given string and format
* args.
*
* @param s
* The string to format
* @param args
* The args to apply to the format
*/
public static ITextComponent wrapFormatted(String s, Object... args)
{
return new TextComponentTranslation(s, args);
}
/**
* Simply sends the passed lines to the player in a chat message.
*
* @param player
* The player to send the chat to
* @param lines
* The lines to send
*/
public static void sendChat(EntityPlayer player, String... lines)
{
sendChat(player, wrap(lines));
}
/**
* Sends all passed chat components to the player.
*
* @param player
* The player to send the chat lines to.
* @param lines
* The {@link ITextComponent chat components} to send.yes
*/
public static void sendChat(EntityPlayer player, ITextComponent... lines)
{
for (ITextComponent c : lines)
{
player.sendMessage(c);
}
}
/**
* Same as {@link #sendNoSpamClient(ITextComponent...)}, but wraps the
* Strings automatically.
*
* @param lines
* The chat lines to send
*
* @see #wrap(String)
*/
public static void sendNoSpamClient(String... lines)
{
sendNoSpamClient(wrap(lines));
}
/**
* Skips the packet sending, unsafe to call on servers.
*
* @see #sendNoSpam(EntityPlayerMP, ITextComponent...)
*/
public static void sendNoSpamClient(ITextComponent... lines)
{
sendNoSpamMessages(lines);
}
/**
* @see #wrap(String)
* @see #sendNoSpam(EntityPlayer, ITextComponent...)
*/
public static void sendNoSpam(EntityPlayer player, String... lines)
{
sendNoSpam(player, wrap(lines));
}
/**
* First checks if the player is instanceof {@link EntityPlayerMP} before
* casting.
*
* @see #sendNoSpam(EntityPlayerMP, ITextComponent...)
*/
public static void sendNoSpam(EntityPlayer player, ITextComponent... lines)
{
if (player instanceof EntityPlayerMP)
{
sendNoSpam((EntityPlayerMP) player, lines);
}
}
/**
* @see #wrap(String)
* @see #sendNoSpam(EntityPlayerMP, ITextComponent...)
*/
public static void sendNoSpam(EntityPlayerMP player, String... lines)
{
sendNoSpam(player, wrap(lines));
}
/**
* Sends a chat message to the client, deleting past messages also sent via
* this method.
*
* Credit to RWTema for the idea
*
* @param player
* The player to send the chat message to
* @param lines
* The chat lines to send.
*/
public static void sendNoSpam(EntityPlayerMP player, ITextComponent... lines)
{
if (lines.length > 0)
RunesOfWizardry.networkWrapper.sendTo(new PacketNoSpamChat(lines), player);
}
/**
* @author tterrag1098
*
* Ripped from EnderCore (and slightly altered)
*/
public static class PacketNoSpamChat implements IMessage
{
private ITextComponent[] chatLines;
public PacketNoSpamChat()
{
chatLines = new ITextComponent[0];
}
private PacketNoSpamChat(ITextComponent... lines)
{
// this is guaranteed to be >1 length by accessing methods
this.chatLines = lines;
}
@Override
public void toBytes(ByteBuf buf)
{
buf.writeInt(chatLines.length);
for (ITextComponent c : chatLines)
{
ByteBufUtils.writeUTF8String(buf, ITextComponent.Serializer.componentToJson(c));
}
}
@Override
public void fromBytes(ByteBuf buf)
{
chatLines = new ITextComponent[buf.readInt()];
for (int i = 0; i < chatLines.length; i++)
{
chatLines[i] = ITextComponent.Serializer.jsonToComponent(ByteBufUtils.readUTF8String(buf));
}
}
public static class Handler implements IMessageHandler<PacketNoSpamChat, IMessage>
{
@Override
public IMessage onMessage(PacketNoSpamChat message, MessageContext ctx)
{
sendNoSpamMessages(message.chatLines);
return null;
}
}
}
}