package xjon.jum.tileentity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.init.SoundEvents;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.ContainerChest;
import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.InventoryLargeChest;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.tileentity.TileEntityLockable;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.ITickable;
import net.minecraft.util.SoundCategory;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import xjon.jum.blocks.UselessChest;
public class TileEntityUselessChest extends TileEntityLockable implements ITickable, IInventory {
private ItemStack[] chestContents = new ItemStack[45];
public boolean adjacentChestChecked;
public TileEntityUselessChest adjacentChestZNeg;
public TileEntityUselessChest adjacentChestXPos;
public TileEntityUselessChest adjacentChestXNeg;
public TileEntityUselessChest adjacentChestZPos;
public float lidAngle;
public float prevLidAngle;
public int numPlayersUsing;
private int ticksSinceSync;
private int cachedChestType;
private String customName;
public TileEntityUselessChest()
{
this.cachedChestType = -1;
}
@SideOnly(Side.CLIENT)
public TileEntityUselessChest(int chestType)
{
this.cachedChestType = chestType;
}
public int getSizeInventory()
{
return chestContents.length;
}
public ItemStack getStackInSlot(int index)
{
return this.chestContents[index];
}
public ItemStack decrStackSize(int index, int count)
{
if (this.chestContents[index] != null)
{
if (this.chestContents[index].stackSize <= count)
{
ItemStack itemstack1 = this.chestContents[index];
this.chestContents[index] = null;
this.markDirty();
return itemstack1;
}
else
{
ItemStack itemstack = this.chestContents[index].splitStack(count);
if (this.chestContents[index].stackSize == 0)
{
this.chestContents[index] = null;
}
this.markDirty();
return itemstack;
}
}
else
{
return null;
}
}
public ItemStack removeStackFromSlot(int index)
{
if (this.chestContents[index] != null)
{
ItemStack itemstack = this.chestContents[index];
this.chestContents[index] = null;
return itemstack;
}
else
{
return null;
}
}
public void setInventorySlotContents(int index, ItemStack stack)
{
this.chestContents[index] = stack;
if (stack != null && stack.stackSize > this.getInventoryStackLimit())
{
stack.stackSize = this.getInventoryStackLimit();
}
this.markDirty();
}
public String getName()
{
return this.hasCustomName() ? this.customName : "Useless Chest";
}
public boolean hasCustomName()
{
return this.customName != null && this.customName.length() > 0;
}
public void setCustomName(String name)
{
this.customName = name;
}
public void readFromNBT(NBTTagCompound compound)
{
super.readFromNBT(compound);
NBTTagList nbttaglist = compound.getTagList("Items", 10);
this.chestContents = new ItemStack[this.getSizeInventory()];
if (compound.hasKey("CustomName", 8))
{
this.customName = compound.getString("CustomName");
}
for (int i = 0; i < nbttaglist.tagCount(); ++i)
{
NBTTagCompound nbttagcompound = nbttaglist.getCompoundTagAt(i);
int j = nbttagcompound.getByte("Slot") & 255;
if (j >= 0 && j < this.chestContents.length)
{
this.chestContents[j] = ItemStack.loadItemStackFromNBT(nbttagcompound);
}
}
}
public NBTTagCompound writeToNBT(NBTTagCompound compound)
{
super.writeToNBT(compound);
if (this.hasCustomName())
{
compound.setString("CustomName", this.customName);
}
return compound;
}
public int getInventoryStackLimit()
{
return 64;
}
public boolean isUseableByPlayer(EntityPlayer player)
{
return this.worldObj.getTileEntity(this.pos) == this && player.getDistanceSq((double) this.pos.getX() + 0.5D, (double) this.pos.getY() + 0.5D, (double) this.pos.getZ() + 0.5D) <= 64.0D;
}
public void updateContainingBlockInfo()
{
super.updateContainingBlockInfo();
this.adjacentChestChecked = false;
}
@SuppressWarnings("incomplete-switch")
private void func_174910_a(TileEntityUselessChest chestTe, EnumFacing side)
{
if (chestTe.isInvalid())
{
this.adjacentChestChecked = false;
}
else if (this.adjacentChestChecked)
{
switch (side)
{
case NORTH:
if (this.adjacentChestZNeg != chestTe)
{
this.adjacentChestChecked = false;
}
break;
case SOUTH:
if (this.adjacentChestZPos != chestTe)
{
this.adjacentChestChecked = false;
}
break;
case EAST:
if (this.adjacentChestXPos != chestTe)
{
this.adjacentChestChecked = false;
}
break;
case WEST:
if (this.adjacentChestXNeg != chestTe)
{
this.adjacentChestChecked = false;
}
}
}
}
public void update()
{
int i = this.pos.getX();
int j = this.pos.getY();
int k = this.pos.getZ();
++this.ticksSinceSync;
if (!this.worldObj.isRemote && this.numPlayersUsing != 0 && (this.ticksSinceSync + i + j + k) % 200 == 0)
{
this.numPlayersUsing = 0;
float f = 5.0F;
this.worldObj.getEntitiesWithinAABB(EntityPlayer.class, new AxisAlignedBB((double) ((float) i - f), (double) ((float) j - f), (double) ((float) k - f), (double) ((float) (i + 1) + f), (double) ((float) (j + 1) + f), (double) ((float) (k + 1) + f))).stream().filter(entityplayer -> entityplayer.openContainer instanceof ContainerChest).forEach(entityplayer -> {
IInventory iinventory = ((ContainerChest) entityplayer.openContainer).getLowerChestInventory();
if (iinventory == this || iinventory instanceof InventoryLargeChest && ((InventoryLargeChest) iinventory).isPartOfLargeChest(this)) {
++this.numPlayersUsing;
}
});
}
this.prevLidAngle = this.lidAngle;
float f1 = 0.1F;
if (this.numPlayersUsing > 0 && this.lidAngle == 0.0F && this.adjacentChestZNeg == null && this.adjacentChestXNeg == null)
{
double d1 = (double)i + 0.5D;
double d2 = (double)k + 0.5D;
if (this.adjacentChestZPos != null)
{
d2 += 0.5D;
}
if (this.adjacentChestXPos != null)
{
d1 += 0.5D;
}
this.worldObj.playSound(null, d1, (double)j + 0.5D, d2, SoundEvents.BLOCK_CHEST_OPEN, SoundCategory.BLOCKS, 0.5F, this.worldObj.rand.nextFloat() * 0.1F + 0.9F);
}
if (this.numPlayersUsing == 0 && this.lidAngle > 0.0F || this.numPlayersUsing > 0 && this.lidAngle < 1.0F)
{
float f2 = this.lidAngle;
if (this.numPlayersUsing > 0)
{
this.lidAngle += f1;
}
else
{
this.lidAngle -= f1;
}
if (this.lidAngle > 1.0F)
{
this.lidAngle = 1.0F;
}
float f3 = 0.5F;
if (this.lidAngle < f3 && f2 >= f3 && this.adjacentChestZNeg == null && this.adjacentChestXNeg == null)
{
double d3 = (double)i + 0.5D;
double d0 = (double)k + 0.5D;
if (this.adjacentChestZPos != null)
{
d0 += 0.5D;
}
if (this.adjacentChestXPos != null)
{
d3 += 0.5D;
}
this.worldObj.playSound(null, d3, (double)j + 0.5D, d0, SoundEvents.BLOCK_CHEST_CLOSE, SoundCategory.BLOCKS, 0.5F, this.worldObj.rand.nextFloat() * 0.1F + 0.9F);
}
if (this.lidAngle < 0.0F)
{
this.lidAngle = 0.0F;
}
}
}
public boolean receiveClientEvent(int id, int type)
{
if (id == 1)
{
this.numPlayersUsing = type;
return true;
}
else
{
return super.receiveClientEvent(id, type);
}
}
public void openInventory(EntityPlayer player)
{
if (!player.isSpectator())
{
if (this.numPlayersUsing < 0)
{
this.numPlayersUsing = 0;
}
++this.numPlayersUsing;
this.worldObj.addBlockEvent(this.pos, this.getBlockType(), 1, this.numPlayersUsing);
this.worldObj.notifyNeighborsOfStateChange(this.pos, this.getBlockType());
this.worldObj.notifyNeighborsOfStateChange(this.pos.down(), this.getBlockType());
}
}
public void closeInventory(EntityPlayer player)
{
if (!player.isSpectator() && this.getBlockType() instanceof UselessChest)
{
--this.numPlayersUsing;
this.worldObj.addBlockEvent(this.pos, this.getBlockType(), 1, this.numPlayersUsing);
this.worldObj.notifyNeighborsOfStateChange(this.pos, this.getBlockType());
this.worldObj.notifyNeighborsOfStateChange(this.pos.down(), this.getBlockType());
}
}
public boolean isItemValidForSlot(int index, ItemStack stack)
{
return true;
}
public void invalidate()
{
super.invalidate();
this.updateContainingBlockInfo();
}
public String getGuiID()
{
return "minecraft:chest";
}
public Container createContainer(InventoryPlayer playerInventory, EntityPlayer playerIn)
{
return new ContainerChest(playerInventory, this, playerIn);
}
public int getField(int id)
{
return 0;
}
public void setField(int id, int value)
{
}
public int getFieldCount()
{
return 0;
}
public void clear()
{
for (int i = 0; i < this.chestContents.length; ++i)
{
this.chestContents[i] = null;
}
}
public net.minecraftforge.items.IItemHandler getSingleChestHandler()
{
return super.getCapability(net.minecraftforge.items.CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, null);
}
}