package xjon.jum.entity.mob; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; import net.minecraft.util.math.MathHelper; public class ModelUselessDave extends ModelBase { ModelRenderer head; ModelRenderer body; ModelRenderer rightarm; ModelRenderer leftarm; ModelRenderer rightleg; ModelRenderer leftleg; public ModelUselessDave() { textureWidth = 64; textureHeight = 64; head = new ModelRenderer(this, 0, 0); head.addBox(-4F, -8F, -4F, 8, 8, 8); head.setRotationPoint(0F, 0F, 0F); head.setTextureSize(64, 64); head.mirror = true; setRotation(head, 0F, 0F, 0F); body = new ModelRenderer(this, 16, 16); body.addBox(-4F, 0F, -2F, 8, 12, 4); body.setRotationPoint(0F, 0F, 0F); body.setTextureSize(64, 64); body.mirror = true; setRotation(body, 0F, 0F, 0F); rightarm = new ModelRenderer(this, 40, 16); rightarm.addBox(-3F, -2F, -2F, 4, 12, 4); rightarm.setRotationPoint(-5F, 2F, 0F); rightarm.setTextureSize(64, 64); rightarm.mirror = true; setRotation(rightarm, 0F, 0F, 0F); leftarm = new ModelRenderer(this, 40, 16); leftarm.addBox(-1F, -2F, -2F, 4, 12, 4); leftarm.setRotationPoint(5F, 2F, 0F); leftarm.setTextureSize(64, 64); leftarm.mirror = true; setRotation(leftarm, 0F, 0F, 0F); rightleg = new ModelRenderer(this, 0, 16); rightleg.addBox(-2F, 0F, -2F, 4, 12, 4); rightleg.setRotationPoint(-2F, 12F, 0F); rightleg.setTextureSize(64, 64); rightleg.mirror = true; setRotation(rightleg, 0F, 0F, 0F); leftleg = new ModelRenderer(this, 0, 16); leftleg.addBox(-2F, 0F, -2F, 4, 12, 4); leftleg.setRotationPoint(2F, 12F, 0F); leftleg.setTextureSize(64, 64); leftleg.mirror = true; setRotation(leftleg, 0F, 0F, 0F); } public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); head.render(f5); body.render(f5); rightarm.render(f5); leftarm.render(f5); rightleg.render(f5); leftleg.render(f5); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) { super.setRotationAngles(f, f1, f2, f3, f4, f5, entity); float f6 = MathHelper.sin(this.swingProgress * (float)Math.PI); float f7 = MathHelper.sin((1.0F - (1.0F - this.swingProgress) * (1.0F - this.swingProgress)) * (float)Math.PI); this.rightleg.rotateAngleX = MathHelper.cos(f * 0.6662F) * 1.4F * f1; this.leftleg.rotateAngleX = MathHelper.cos(f * 0.6662F + (float)Math.PI) * 1.4F * f1; this.rightarm.rotateAngleZ = 0.0F; this.leftarm.rotateAngleZ = 0.0F; this.rightarm.rotateAngleY = -(0.1F - f6 * 0.6F); this.leftarm.rotateAngleY = 0.1F - f6 * 0.6F; this.rightarm.rotateAngleX = -((float)Math.PI / 2F); this.leftarm.rotateAngleX = -((float)Math.PI / 2F); this.rightarm.rotateAngleX -= f6 * 1.2F - f7 * 0.4F; this.leftarm.rotateAngleX -= f6 * 1.2F - f7 * 0.4F; this.rightarm.rotateAngleZ += MathHelper.cos(f * 0.09F) * 0.05F + 0.05F; this.leftarm.rotateAngleZ -= MathHelper.cos(f * 0.09F) * 0.05F + 0.05F; this.rightarm.rotateAngleX += MathHelper.sin(f * 0.067F) * 0.05F; this.leftarm.rotateAngleX -= MathHelper.sin(f * 0.067F) * 0.05F; } }