package xjon.jum.items;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.projectile.EntityArrow;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
import xjon.jum.entity.projectile.EntityUselessArrow;
public class ItemUselessArrow extends Item {
public ItemUselessArrow()
{
}
public EntityUselessArrow createArrow(World worldIn, ItemStack stack, EntityLivingBase shooter)
{
return new EntityUselessArrow(worldIn, shooter);
}
public boolean isInfinite(ItemStack stack, ItemStack bow, net.minecraft.entity.player.EntityPlayer player)
{
int enchant = net.minecraft.enchantment.EnchantmentHelper.getEnchantmentLevel(net.minecraft.init.Enchantments.INFINITY, bow);
return enchant <= 0 ? false : this.getClass() == ItemUselessArrow.class;
}
}