package eu.thog92.isbrh.render;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.util.EnumFacing;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
public interface ITextureHandler
{
@SideOnly(Side.CLIENT)
public abstract void loadTextures(TextureLoader loader);
@SideOnly(Side.CLIENT)
public abstract TextureAtlasSprite getSidedTexture(IBlockState state, EnumFacing facing);
}