package eu.thog92.isbrh.render; import net.minecraft.block.state.IBlockState; import net.minecraft.client.renderer.texture.TextureAtlasSprite; import net.minecraft.util.EnumFacing; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; public interface ITextureHandler { @SideOnly(Side.CLIENT) public abstract void loadTextures(TextureLoader loader); @SideOnly(Side.CLIENT) public abstract TextureAtlasSprite getSidedTexture(IBlockState state, EnumFacing facing); }