package eu.thog92.isbrh.render; import net.minecraft.block.state.IBlockState; import net.minecraft.client.renderer.WorldRenderer; import net.minecraft.client.renderer.block.model.ItemCameraTransforms.TransformType; import net.minecraft.item.ItemStack; import net.minecraft.util.BlockPos; import net.minecraft.world.IBlockAccess; public interface ISimpleBlockRenderingHandler extends ITextureHandler { public abstract void renderInventoryBlock(ItemStack itemStack, TransformType transformType, int renderId); public abstract boolean renderWorldBlock(IBlockAccess world, BlockPos pos, IBlockState state, int renderId, WorldRenderer renderer); public abstract void renderBlockBrightness(int renderId, IBlockState state, float brightness); public abstract boolean shouldRender3DInInventory(int renderId); public abstract int getRenderId(); }