package ic2.api.recipe;
import java.util.Map;
import net.minecraftforge.fluids.Fluid;
public interface IFluidHeatManager extends ILiquidAcceptManager {
/**
* Add a new fluid to the Fluid Heat Generator.
*
* @param fluidName the fluid to burn
* @param amount amount of fluid to consume per tick
* @param heat amount of heat generated per tick
*/
void addFluid(String fluidName, int amount, int heat);
BurnProperty getBurnProperty(Fluid fluid);
Map<String, BurnProperty> getBurnProperties();
public static class BurnProperty {
public BurnProperty(int amount1, int heat1) {
this.amount = amount1;
this.heat = heat1;
}
public final int amount;
public final int heat;
}
}