package com.pahimar.ee.reference; import com.pahimar.ee.EquivalentExchange; public class Names { public static final class Blocks { public static final String CHALK = "chalkBlock"; public static final String ALCHEMICAL_CHEST = "alchemicalChest"; public static final String ALCHEMICAL_FUEL = "alchemicalFuelBlock"; public static final String ALUDEL = "aludel"; public static final String GLASS_BELL = "glassBell"; public static final String CALCINATOR = "calcinator"; public static final String RESEARCH_STATION = "researchStation"; public static final String AUGMENTATION_TABLE = "augmentationTable"; public static final String ASH_INFUSED_STONE = "ashInfusedStone"; public static final String TRANSMUTATION_TABLET = "transmutationTablet"; public static final String ASH_INFUSED_STONE_SLAB = "ashInfusedStoneSlab"; public static final String ALCHEMY_ARRAY = "alchemyArray"; public static final String DUMMY_ARRAY = "dummyArray"; } public static final class Items { public static final String ALCHEMICAL_BAG = "alchemicalBag"; public static final String ALCHEMICAL_DUST = "alchemicalDust"; public static final String[] ALCHEMICAL_DUST_SUBTYPES = {"ash", "verdant", "azure", "minium"}; public static final String ALCHEMICAL_FUEL = "alchemicalFuel"; public static final String ALCHEMICAL_COAL = "alchemicalCoal"; public static final String MOBIUS_FUEL = "mobiusFuel"; public static final String AETERNALIS_FUEL = "aeternalisFuel"; public static final String[] ALCHEMICAL_FUEL_SUBTYPES = {ALCHEMICAL_COAL, MOBIUS_FUEL, AETERNALIS_FUEL}; public static final String CHALK = "chalk"; public static final String INERT_STONE = "stoneInert"; public static final String LOOT_BALL = "lootBall"; public static final String MINIUM_SHARD = "shardMinium"; public static final String MINIUM_STONE = "stoneMinium"; public static final String PHILOSOPHERS_STONE = "stonePhilosophers"; public static final String ALCHEMICAL_UPGRADE = "alchemicalUpgrade"; public static final String[] ALCHEMICAL_UPGRADE_SUBTYPES = {"verdant", "azure", "minium"}; public static final String DIVINING_ROD = "diviningRod"; public static final String ALCHENOMICON = "alchenomicon"; public static final String ALCHEMICAL_TOME = "alchemicalTome"; public static final String MATTER = "matter"; public static final String[] MATTER_SUBTYPES = {"Proto", "Dark", "Corporeal", "Kinetic", "Temporal", "Essentia", "Amorphous", "Void", "Omni"}; public static final String GEM = "gem"; public static final String[] GEM_SUBTYPES = {"Black", "Blue", "Green", "Grey", "Purple", "Red", "Yellow"}; public static final String KNOWLEDGE_SCROLL = "knowledgeScroll"; public static final String POTION_LETHE = "potionLethe"; } public static final class Materials { public static final String DARK_MATTER = "matterDark"; } public static final class Tools { public static final String DARK_MATTER_SHOVEL = "shovelDarkMatter"; public static final String DARK_MATTER_PICKAXE = "pickAxeDarkMatter"; public static final String DARK_MATTER_HAMMER = "hammerDarkMatter"; public static final String DARK_MATTER_AXE = "axeDarkMatter"; public static final String DARK_MATTER_HOE = "hoeDarkMatter"; public static final String DARK_MATTER_FISHING_ROD = "fishingRodDarkMatter"; public static final String DARK_MATTER_SHEARS = "shearsDarkMatter"; } public static final class Weapons { public static final String DARK_MATTER_BOW = "bowDarkMatter"; public static final String DARK_MATTER_ARROW = "arrowDarkMatter"; public static final String DARK_MATTER_SWORD = "swordDarkMatter"; } public static final class Armor { public static final String DARK_MATTER_ARMOR = "armorDarkMatter"; public static final String CORPOREAL_MATTER_ARMOR = "armorCorporealMatter"; public static final String KINETIC_MATTER_ARMOR = "armorKineticMatter"; public static final String TEMPORAL_MATTER_ARMOR = "armorTemporalMatter"; public static final String ESSENTIA_MATTER_ARMOR = "armorEssentiaMatter"; public static final String AMORPHOUS_MATTER_ARMOR = "armorAmorphousMatter"; public static final String VOID_MATTER_ARMOR = "armorVoidMatter"; public static final String OMNI_MATTER_ARMOR = "armorOmniMatter"; } public static final class NBT { public static final String ITEMS = "Items"; public static final String ITEM_TRANSMUTATION_KNOWLEDGE = "transmutationKnowledge"; public static final String CHARGE_LEVEL = "chargeLevel"; public static final String MODE = "mode"; public static final String GUI_OPEN = "gui_open"; public static final String UUID = "uuid"; public static final String DISPLAY = "display"; public static final String COLOR = "color"; public static final String CUSTOM_NAME = "CustomName"; public static final String OWNER = "owner"; public static final String ENERGY_VALUE = "energyValue"; } public static final class Containers { public static final String VANILLA_INVENTORY = "container.inventory"; public static final String VANILLA_CRAFTING = "container.crafting"; public static final String ALCHEMICAL_BAG = "container.ee:" + Items.ALCHEMICAL_BAG; public static final String ALCHEMICAL_CHEST = "container.ee:" + Blocks.ALCHEMICAL_CHEST; public static final String CALCINATOR = "container.ee:" + Blocks.CALCINATOR; public static final String ALUDEL = "container.ee:" + Blocks.ALUDEL; public static final String RESEARCH_STATION = "container.ee:" + Blocks.RESEARCH_STATION; public static final String GLASS_BELL = "container.ee:" + Blocks.GLASS_BELL; public static final String AUGMENTATION_TABLE = "container.ee:" + Blocks.AUGMENTATION_TABLE; public static final String ALCHENOMICON = "container.ee:" + Items.ALCHENOMICON; public static final String TRANSMUTATION_TABLET = "container.ee:" + Blocks.TRANSMUTATION_TABLET; } public static final class Commands { public static final String BASE_COMMAND = EquivalentExchange.MOD_ID.toLowerCase(); public static final String SET_ENERGY_VALUE = "set-energy-value"; public static final String SET_ENERGY_VALUE_CURRENT_ITEM = "set-energy-value-current-item"; public static final String REGEN_ENERGY_VALUES = "regen-energy-values"; public static final String SYNC_ENERGY_VALUES = "sync-energy-values"; public static final String PLAYER_LEARN_EVERYTHING = "player-learn-everything"; public static final String PLAYER_LEARN_ITEM = "player-learn-item"; public static final String PLAYER_LEARN_CURRENT_ITEM = "player-learn-current-item"; public static final String PLAYER_FORGET_EVERYTHING = "player-forget-everything"; public static final String PLAYER_FORGET_ITEM = "player-forget-item"; public static final String PLAYER_FORGET_CURRENT_ITEM = "player-forget-current-item"; public static final String SET_ITEM_LEARNABLE = "set-item-learnable"; public static final String SET_CURRENT_ITEM_LEARNABLE = "set-current-item-learnable"; public static final String SET_ITEM_NOT_LEARNABLE = "set-item-not-learnable"; public static final String SET_CURRENT_ITEM_NOT_LEARNABLE = "set-current-item-not-learnable"; public static final String SET_ITEM_RECOVERABLE = "set-item-recoverable"; public static final String SET_CURRENT_ITEM_RECOVERABLE = "set-current-item-recoverable"; public static final String SET_ITEM_NOT_RECOVERABLE = "set-item-not-recoverable"; public static final String SET_CURRENT_ITEM_NOT_RECOVERABLE = "set-current-item-not-recoverable"; public static final String RUN_TEST = "run-tests"; public static final String DEBUG = "debug"; public static final String ADMIN_PANEL = "admin"; } public static final class AlchemyArrays { private static final String ALCHEMY_ARRAY_BASE = "arrays.ee:"; public static final String ACCELERANT_ALCHEMY_ARRAY = ALCHEMY_ARRAY_BASE + "accelerant"; public static final String COMBUSTION_ALCHEMY_ARRAY = ALCHEMY_ARRAY_BASE + "combustion"; public static final String CONSTRUCTION_ALCHEMY_ARRAY = ALCHEMY_ARRAY_BASE + "construction"; public static final String CONVEYOR_ALCHEMY_ARRAY = ALCHEMY_ARRAY_BASE + "conveyor"; public static final String DESTRUCTION_ALCHEMY_ARRAY = ALCHEMY_ARRAY_BASE + "destruction"; public static final String GELID_ALCHEMY_ARRAY = ALCHEMY_ARRAY_BASE + "gelid"; public static final String PARTHENOGENESIS_ALCHEMY_ARRAY = ALCHEMY_ARRAY_BASE + "parthenogenesis"; public static final String TRANSFIGURATION_ALCHEMY_ARRAY = ALCHEMY_ARRAY_BASE + "transfiguration"; public static final String TRANSMUTATION_ALCHEMY_ARRAY = ALCHEMY_ARRAY_BASE + "transmutation"; } }