package com.pahimar.ee.reference;
import com.pahimar.ee.EquivalentExchange;
public class Names {
public static final class Blocks {
public static final String CHALK = "chalkBlock";
public static final String ALCHEMICAL_CHEST = "alchemicalChest";
public static final String ALCHEMICAL_FUEL = "alchemicalFuelBlock";
public static final String ALUDEL = "aludel";
public static final String GLASS_BELL = "glassBell";
public static final String CALCINATOR = "calcinator";
public static final String RESEARCH_STATION = "researchStation";
public static final String AUGMENTATION_TABLE = "augmentationTable";
public static final String ASH_INFUSED_STONE = "ashInfusedStone";
public static final String TRANSMUTATION_TABLET = "transmutationTablet";
public static final String ASH_INFUSED_STONE_SLAB = "ashInfusedStoneSlab";
public static final String ALCHEMY_ARRAY = "alchemyArray";
public static final String DUMMY_ARRAY = "dummyArray";
}
public static final class Items {
public static final String ALCHEMICAL_BAG = "alchemicalBag";
public static final String ALCHEMICAL_DUST = "alchemicalDust";
public static final String[] ALCHEMICAL_DUST_SUBTYPES = {"ash", "verdant", "azure", "minium"};
public static final String ALCHEMICAL_FUEL = "alchemicalFuel";
public static final String ALCHEMICAL_COAL = "alchemicalCoal";
public static final String MOBIUS_FUEL = "mobiusFuel";
public static final String AETERNALIS_FUEL = "aeternalisFuel";
public static final String[] ALCHEMICAL_FUEL_SUBTYPES = {ALCHEMICAL_COAL, MOBIUS_FUEL, AETERNALIS_FUEL};
public static final String CHALK = "chalk";
public static final String INERT_STONE = "stoneInert";
public static final String LOOT_BALL = "lootBall";
public static final String MINIUM_SHARD = "shardMinium";
public static final String MINIUM_STONE = "stoneMinium";
public static final String PHILOSOPHERS_STONE = "stonePhilosophers";
public static final String ALCHEMICAL_UPGRADE = "alchemicalUpgrade";
public static final String[] ALCHEMICAL_UPGRADE_SUBTYPES = {"verdant", "azure", "minium"};
public static final String DIVINING_ROD = "diviningRod";
public static final String ALCHENOMICON = "alchenomicon";
public static final String ALCHEMICAL_TOME = "alchemicalTome";
public static final String MATTER = "matter";
public static final String[] MATTER_SUBTYPES = {"Proto", "Dark", "Corporeal", "Kinetic", "Temporal", "Essentia", "Amorphous", "Void", "Omni"};
public static final String GEM = "gem";
public static final String[] GEM_SUBTYPES = {"Black", "Blue", "Green", "Grey", "Purple", "Red", "Yellow"};
public static final String KNOWLEDGE_SCROLL = "knowledgeScroll";
public static final String POTION_LETHE = "potionLethe";
}
public static final class Materials {
public static final String DARK_MATTER = "matterDark";
}
public static final class Tools {
public static final String DARK_MATTER_SHOVEL = "shovelDarkMatter";
public static final String DARK_MATTER_PICKAXE = "pickAxeDarkMatter";
public static final String DARK_MATTER_HAMMER = "hammerDarkMatter";
public static final String DARK_MATTER_AXE = "axeDarkMatter";
public static final String DARK_MATTER_HOE = "hoeDarkMatter";
public static final String DARK_MATTER_FISHING_ROD = "fishingRodDarkMatter";
public static final String DARK_MATTER_SHEARS = "shearsDarkMatter";
}
public static final class Weapons {
public static final String DARK_MATTER_BOW = "bowDarkMatter";
public static final String DARK_MATTER_ARROW = "arrowDarkMatter";
public static final String DARK_MATTER_SWORD = "swordDarkMatter";
}
public static final class Armor {
public static final String DARK_MATTER_ARMOR = "armorDarkMatter";
public static final String CORPOREAL_MATTER_ARMOR = "armorCorporealMatter";
public static final String KINETIC_MATTER_ARMOR = "armorKineticMatter";
public static final String TEMPORAL_MATTER_ARMOR = "armorTemporalMatter";
public static final String ESSENTIA_MATTER_ARMOR = "armorEssentiaMatter";
public static final String AMORPHOUS_MATTER_ARMOR = "armorAmorphousMatter";
public static final String VOID_MATTER_ARMOR = "armorVoidMatter";
public static final String OMNI_MATTER_ARMOR = "armorOmniMatter";
}
public static final class NBT {
public static final String ITEMS = "Items";
public static final String ITEM_TRANSMUTATION_KNOWLEDGE = "transmutationKnowledge";
public static final String CHARGE_LEVEL = "chargeLevel";
public static final String MODE = "mode";
public static final String GUI_OPEN = "gui_open";
public static final String UUID = "uuid";
public static final String DISPLAY = "display";
public static final String COLOR = "color";
public static final String CUSTOM_NAME = "CustomName";
public static final String OWNER = "owner";
public static final String ENERGY_VALUE = "energyValue";
}
public static final class Containers {
public static final String VANILLA_INVENTORY = "container.inventory";
public static final String VANILLA_CRAFTING = "container.crafting";
public static final String ALCHEMICAL_BAG = "container.ee:" + Items.ALCHEMICAL_BAG;
public static final String ALCHEMICAL_CHEST = "container.ee:" + Blocks.ALCHEMICAL_CHEST;
public static final String CALCINATOR = "container.ee:" + Blocks.CALCINATOR;
public static final String ALUDEL = "container.ee:" + Blocks.ALUDEL;
public static final String RESEARCH_STATION = "container.ee:" + Blocks.RESEARCH_STATION;
public static final String GLASS_BELL = "container.ee:" + Blocks.GLASS_BELL;
public static final String AUGMENTATION_TABLE = "container.ee:" + Blocks.AUGMENTATION_TABLE;
public static final String ALCHENOMICON = "container.ee:" + Items.ALCHENOMICON;
public static final String TRANSMUTATION_TABLET = "container.ee:" + Blocks.TRANSMUTATION_TABLET;
}
public static final class Commands {
public static final String BASE_COMMAND = EquivalentExchange.MOD_ID.toLowerCase();
public static final String SET_ENERGY_VALUE = "set-energy-value";
public static final String SET_ENERGY_VALUE_CURRENT_ITEM = "set-energy-value-current-item";
public static final String REGEN_ENERGY_VALUES = "regen-energy-values";
public static final String SYNC_ENERGY_VALUES = "sync-energy-values";
public static final String PLAYER_LEARN_EVERYTHING = "player-learn-everything";
public static final String PLAYER_LEARN_ITEM = "player-learn-item";
public static final String PLAYER_LEARN_CURRENT_ITEM = "player-learn-current-item";
public static final String PLAYER_FORGET_EVERYTHING = "player-forget-everything";
public static final String PLAYER_FORGET_ITEM = "player-forget-item";
public static final String PLAYER_FORGET_CURRENT_ITEM = "player-forget-current-item";
public static final String SET_ITEM_LEARNABLE = "set-item-learnable";
public static final String SET_CURRENT_ITEM_LEARNABLE = "set-current-item-learnable";
public static final String SET_ITEM_NOT_LEARNABLE = "set-item-not-learnable";
public static final String SET_CURRENT_ITEM_NOT_LEARNABLE = "set-current-item-not-learnable";
public static final String SET_ITEM_RECOVERABLE = "set-item-recoverable";
public static final String SET_CURRENT_ITEM_RECOVERABLE = "set-current-item-recoverable";
public static final String SET_ITEM_NOT_RECOVERABLE = "set-item-not-recoverable";
public static final String SET_CURRENT_ITEM_NOT_RECOVERABLE = "set-current-item-not-recoverable";
public static final String RUN_TEST = "run-tests";
public static final String DEBUG = "debug";
public static final String ADMIN_PANEL = "admin";
}
public static final class AlchemyArrays {
private static final String ALCHEMY_ARRAY_BASE = "arrays.ee:";
public static final String ACCELERANT_ALCHEMY_ARRAY = ALCHEMY_ARRAY_BASE + "accelerant";
public static final String COMBUSTION_ALCHEMY_ARRAY = ALCHEMY_ARRAY_BASE + "combustion";
public static final String CONSTRUCTION_ALCHEMY_ARRAY = ALCHEMY_ARRAY_BASE + "construction";
public static final String CONVEYOR_ALCHEMY_ARRAY = ALCHEMY_ARRAY_BASE + "conveyor";
public static final String DESTRUCTION_ALCHEMY_ARRAY = ALCHEMY_ARRAY_BASE + "destruction";
public static final String GELID_ALCHEMY_ARRAY = ALCHEMY_ARRAY_BASE + "gelid";
public static final String PARTHENOGENESIS_ALCHEMY_ARRAY = ALCHEMY_ARRAY_BASE + "parthenogenesis";
public static final String TRANSFIGURATION_ALCHEMY_ARRAY = ALCHEMY_ARRAY_BASE + "transfiguration";
public static final String TRANSMUTATION_ALCHEMY_ARRAY = ALCHEMY_ARRAY_BASE + "transmutation";
}
}